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Thread: Europa Barbarorum 2.08e is released!

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  1. #16
    Member Member Ozonius Tomicus's Avatar
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    Default Re: Europa Barbarorum 2.02 is released!

    I played Bosporans for the first time with 2.02c so opted to try them again with 2.03a. As of turn 10 there have been two battles thus far -- both attacks by Rebel governors when I began siege on their towns. I only had about half the size army as the garrison in each case -- but decent hoplite infantry, a unit or two of skirmishers and my general's cavalry.

    Rebel aggression with the immediate sally seemed appropriate given the numbers. Both garrisons had hoplite-class infantry, missile cavalry, and bow and javelin skirmishers. I pulled my troops back into a defensive line with cavalry screening the redeployment and chasing off the lighter cavalry harassers.

    With the greater distance to attack my position the various foot troops definitely get spread out, so only attacked my defensive line with 1-3 units at a time. This gave me opportunities for local superiority with 2-3 of my units counter-charging each enemy in turn. The resulting melees did not seem any shorter than in the previous version of the mod, but units were definitely recovering and coming back for more punishment more quickly than before.

    Most of the units available to the faction at start remain the same, though some names have changed. The starting forces did include a sphendonetai slinger unit and those had not been available to the Bosporans when I played them before.

    No new family members yet though there should be one in a couple more years. Both games as the Bosporans I have started with a 65-year-old heir, so expect him to keel over any day now. Hopefully new FMs will not go starving the turn after they appear as they all did in my 2.02c game. Also no sign of bad traits yet -- in the previous game the great majority of FMs accumulated 4-6 traits apiece from bumpkin, self centered, rumormonger, toady, repulsive, and shameless -- even with schools in all towns.

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