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Thread: Europa Barbarorum 2.08e is released!

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  1. #1
    Gisgo Governer of Ippone Member madmatg's Avatar
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    Default Re: Europa Barbarorum 2.03a is released!

    I just amphibious land at epidamnos with a full stack and sieged it, the epirotes had 2 full stacks sitting at and near the minor settlement in that region and neither attacked me on their turn

    Phil 2:9-11 Phil 4:4

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    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Europa Barbarorum 2.03a is released!

    Are there any CTDs on the End Turn period in 2.03?
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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum 2.03a is released!

    Quote Originally Posted by edyzmedieval View Post
    Are there any CTDs on the End Turn period in 2.03?
    Not that I've ever encountered.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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    Member Member Ozonius Tomicus's Avatar
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    Default Re: Europa Barbarorum 2.03a is released!

    Update on my Bosporan M/M campaign at turn 45.

    Still only at war with Rebels. The town at eastern end of Black Sea captured after an expiration sally. The garrison contained a large proportion of "poor morale" troops and by the time they reached my defensive line they were pretty-much breaking at contact.

    Aside from my capitol all three of my other regions have been offered settlers. I never saw these in my earlier Bosporan campaign that went several times more turns. I'll have to try some of these out.

    The elderly heir finally shuffled-off this mortal coil in his early 70's -- his equivalent in the 2.02c game dropped dead after only a few seasons. The remaining FMs should have a lot of years left. No new FMs have gotten the "starving" trait after appearing in a town, so that is good. Only one FM has been slowly acquiring negative characteristics (tier-2 bumpkin, toady) so that is no longer as overwhelming as the earlier game.

    Also I haven't seen it mentioned but in the diplomacy sub-dialogs the Accept/Cancel buttons are switched -- showing "X" for accept and check for cancel. in other dialogs a green-highlighted check is accept and a red X is cancel. The UI overall does have better readability, which my eyes appreciate.

    No factions eliminated yet and I think that aside from the usual Grecian brawling and AS/Ptolie dust-up everyone seems to be concentrating on Rebels. The Sarmatians took the place east of Azov and have been tentatively sniffing around my capitol from across the strait.

    I have only seen a few naval units , one Epirote ship by Histria and AS/Ptolie/QS navies along the North African coast.

    Only a couple of CTDs at all thus far, and those might have been hardware cooling-related with our local temps rising.

  5. #5
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Europa Barbarorum 2.03a is released!

    Quote Originally Posted by QuintusSertorius View Post
    Not that I've ever encountered.
    Cheers, I'll give it a try to see how it works.
    Ja mata, TosaInu. You will forever be remembered.

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    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum 2.03a is released!

    Quote Originally Posted by edyzmedieval View Post
    Cheers, I'll give it a try to see how it works.
    I'd hold off, we're not long off 2.03b, with a fair few campaign mechanics actually fixed (colonies, reform events, etc) and updated battle mechanics.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum 2.03a is released!

    Update incoming with 2.03b: we've fixed the Koinon Hellenon Reform.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  8. #8
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum 2.03a is released!

    Just doing some internal testing on 2.03b, but by way of preview while that's happening, here's the changelog:
    • Updated CAI to increase consistency and focus, better naval invasions and revision of diplomacy. More aggressive use of the resources the AI has.
    • Working colony scripts, courtesy of V.T. Marvin. Updated closing monitors for Hayasdan and Saka Reform.
    • Koinon Hellenon Reform working as intended, it is now possible to take the faction from the start to finish of this unique series of events.
    • Added horse archers to Hayastan government building recruitment - they're a temporary stand-in until they get native horse archers. Also added slingers and javelineers.
    • Persepolis replaced with Antiocheia in Hayastan reform conditions.
    • Removed the ability of Koinon Hellenon to found new polis buildings - this was never intended to be the case, their colonisation phase has ended by 3rd century BC. Changed the minimum KH government building required for a number of construction choices, to take into account the non-linear nature of them.
    • Koinon Hellenon governments now have a conversion bonus, up to 50% Hellenistic Polities. This means converting Small Hellenistic Poleis buildings into Hellenistic Poleis buildings will happen faster than usual.
    • Added the requirement of a Game Field to the pre-requisites for a helcol_two - settler-soldiers need somewhere to train together, after all.
    • Altered the cultural conversion bonus of the Native Garrison so that it only applies in the east.
    • Added three new pools to the Native Garrison - Galatia (only for non-Hellenistic factions), India and Italy. Added Pantopdapoi to Eastern pool and Uazali to Anatolian pool.
    • The numidia4 government has had it's recruit_pools revised - no more Balaeric slingers and Kretans on tap across a wide area, you have to go to the source to get them.
    • Slight reduction of Rebel garrisons globally, to encourage AI expansion. Moved some Rebel armies to the script, so they spawn when a particular faction is played by the human player, rather than all the time, again, to encourage the AI.
    • Flash flood disabled - hope to find a more permanent fix in a later release.
    • Increased melee kill rates from 0.3 to 0.35, which improves cohesion. Increased morale by 1 point for all units and doubled infantry shield values to compensate.
    • All javelineer cavalry set to skirmish mode by default (inconsistent before).
    • Some non-skirmisher javelineer units now have a heavy javelin instead of a light one.
    • Incorporates HaHawk's Realistic Dust Mod.
    Last edited by QuintusSertorius; 06-12-2015 at 22:34.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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