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Thread: Europa Barbarorum 2.08e is released!

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  1. #1
    Priest of Tanit Member Saigrin's Avatar
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    Default Re: Europa Barbarorum 2.03a is released!

    I've seen something a bit weird. Playing as Makedonia, Even with "Epistateia epi Hellenas", the "Nomos Symmachos Autonomos" is still an option to build, when I think it has no sense.

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum 2.03a is released!

    Quote Originally Posted by Saigrin View Post
    I've seen something a bit weird. Playing as Makedonia, Even with "Epistateia epi Hellenas", the "Nomos Symmachos Autonomos" is still an option to build, when I think it has no sense.
    Are you playing 2.03c? It was an error in 2.03b's EDB that allowed Allied Governments to be built almost anywhere.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  3. #3

    Default Re: Europa Barbarorum 2.03a is released!

    only 10 turns (cant stop reading :p) in my first eb2 carthage campaign with build 2.03c and i clearly see the improvements.
    - ai builds full stacks and attacks rebbels (and loses some of the battles)
    - better unit costs and upkeep, no more cheap elite's
    - ai uses forts/villages (not all)
    - more active ai in general

  4. #4
    Priest of Tanit Member Saigrin's Avatar
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    Default Re: Europa Barbarorum 2.03a is released!

    My mistake, sorry

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum 2.03a is released!

    Quote Originally Posted by Rien View Post
    only 10 turns (cant stop reading :p) in my first eb2 carthage campaign with build 2.03c and i clearly see the improvements.
    - ai builds full stacks and attacks rebbels (and loses some of the battles)
    - better unit costs and upkeep, no more cheap elite's
    - ai uses forts/villages (not all)
    - more active ai in general
    How have you found the mercenaries available to you?

    Quote Originally Posted by Saigrin View Post
    My mistake, sorry
    No worries, with the frequent updates, it can be hard to keep track of what version people are playing. I'm getting read for another soon.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6

    Default Re: Europa Barbarorum 2.03a is released!

    Still cannot build rome trade colony, has anyone built it?

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum 2.03a is released!

    Quote Originally Posted by QWE_asd View Post
    Still cannot build rome trade colony, has anyone built it?
    I've no idea; thing is if it's broken it has been since 2.01, I haven't changed anything in that part of the EDB.

    It says you require roads, not hidden_resource italy and minimum size town. Does the place you're trying to build it fit all those criteria?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  8. #8

    Default Re: Europa Barbarorum 2.03a is released!

    I tried to build it in Sicily, I have province gov or civil liberty gov built there, that means they are not part of italy. I think all settlement there have road one built since the start. Also, their size are larger than town.

    Is there going to be an expansion of gov types and building trees besides the unit expansion in the full summer release?

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