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Thread: Europa Barbarorum 2.08e is released!

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  1. #1

    Default Re: Europa Barbarorum 2.03a is released!

    Still cannot build rome trade colony, has anyone built it?

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum 2.03a is released!

    Quote Originally Posted by QWE_asd View Post
    Still cannot build rome trade colony, has anyone built it?
    I've no idea; thing is if it's broken it has been since 2.01, I haven't changed anything in that part of the EDB.

    It says you require roads, not hidden_resource italy and minimum size town. Does the place you're trying to build it fit all those criteria?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: Europa Barbarorum 2.03a is released!

    I tried to build it in Sicily, I have province gov or civil liberty gov built there, that means they are not part of italy. I think all settlement there have road one built since the start. Also, their size are larger than town.

    Is there going to be an expansion of gov types and building trees besides the unit expansion in the full summer release?

  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum 2.03a is released!

    Quote Originally Posted by QWE_asd View Post
    I tried to build it in Sicily, I have province gov or civil liberty gov built there, that means they are not part of italy. I think all settlement there have road one built since the start. Also, their size are larger than town.

    Is there going to be an expansion of gov types and building trees besides the unit expansion in the full summer release?
    No one has concepted or planned any new buildings, so I'm doubtful. Recruitment is being reviewed fairly regularly, and sometimes bugged trees fixed, but that's mostly it for the EBD.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5

    Default Re: Europa Barbarorum 2.03a is released!

    Fixed, it turns out that the "not hidden_resource" condition is bugged for precursor level buildings. As suggested here https://forums.totalwar.org/vb/showt...lding-DB-error

    For the future, there should be a new hidden resource "not_italy".
    For now, the semi-savegame-compatible solution is:

    step1. swap the order of socit and provinc in edb and delete provinc in socit's upgrade (doesn't make sense anyway, one requires italy the other requires not italy).
    step2. change condition of colony_r2_precursor to:
    colony_r2_precursor city requires factions { f_rome, } and building_present hinterland_roads and building_present_min_level govrome civlib and not building_present_min_level govrome socit


    And by the way, what's the region name of Syracusa after rome conquers it? I tried Syracusa and Syrakousai neither works.

  6. #6
    Priest of Tanit Member Saigrin's Avatar
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    Default Re: Europa Barbarorum 2.03a is released!

    Still playing 2.03c,

    I've seen celtiberian Redoi without a ranged attack, when their description tells they should have one.

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum 2.03a is released!

    Quote Originally Posted by QWE_asd View Post
    Fixed, it turns out that the "not hidden_resource" condition is bugged for precursor level buildings. As suggested here https://forums.totalwar.org/vb/showt...lding-DB-error

    For the future, there should be a new hidden resource "not_italy".
    There must be another way that doesn't involve creating a labour-intensive hidden_resource (because not_italy would need to be added to 240-odd provinces). That post is relating to R:TW - do we know for sure the same issue persists in M2TW?

    Using celtic, iberia, illyria, punic and perhaps greek1 would do it.

    EDIT: In fact in the development build, it's been done a completely different way:

    Code:
    colony_r2_precursor city requires factions { f_rome, } and building_present_min_level market market_one and not building_present_min_level hinterland_province_e province_038 or building_present_min_level hinterland_province_e province_043
    Quote Originally Posted by QWE_asd View Post
    For now, the semi-savegame-compatible solution is:

    step1. swap the order of socit and provinc in edb and delete provinc in socit's upgrade (doesn't make sense anyway, one requires italy the other requires not italy).
    step2. change condition of colony_r2_precursor to:
    colony_r2_precursor city requires factions { f_rome, } and building_present hinterland_roads and building_present_min_level govrome civlib and not building_present_min_level govrome socit


    And by the way, what's the region name of Syracusa after rome conquers it? I tried Syracusa and Syrakousai neither works.
    No change to the EDB is savegame compatible in EBII. It'll crash your saved game when you attempt to load it.

    Quote Originally Posted by Saigrin View Post
    Still playing 2.03c,

    I've seen celtiberian Redoi without a ranged attack, when their description tells they should have one.
    They've got a primary javelin attack:

    Code:
    stat_pri                13, 0, javelin, 60, 8, thrown, missile_mechanical, piercing, none, 0, 1
    Is it not working?
    Last edited by QuintusSertorius; 06-21-2015 at 20:03.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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