Running through some final tests on 2.03d, by way of preview, here's the changelog:
- Further alterations to campaign AI and diplomacy, and more updates to battle AI.
- Another tweak to the money script to be less generous, and to withdraw the early support more slowly from smaller factions.
- Revised General (ie non-FM named character) bodyguards and Rebel FM bodyguards.
- Removed free upkeep from buildings which don't provide any troops, since this is redundant due to the way free upkeep is hardcoded. Given a farming and trade bonus instead.
- Slight tweaks to mercenary pools and their refresh rates.
- Increased the wage of assassins, to hopefully curb their use by the AI.
- Yet more alterations to Rebel garrisons; in light of the more aggressive AI, all have gone up by one unit on average, unless they're near Pontos/Pergamon or Getai
- Line infantry units have Guard Mode on by default - which should improve AI durability, especially in their use of the phalanx.
- ThureosReform condition removed from Machimoi Phalangitai - though you still need either an Allied Government or Native Colony in the right place to get them.
- Added some more Pantopapoi Phalangitai to Seleukid and Ptolemaioi starting armies/garrisons.
- Reduced Steppe cavalry refresh rates from Saka/Sauromatae/Pahlava factional government buildings.
- Added Native Garrisons to rebalance the change to Hellenistic recruitment. The following gain an eastcol_one: Hekatompylos and Sousa.
- Also added some Hellenistic Colonies to some places, namely Alexandreia, Antiocheia and Dispolis-Megale gain a helcol_one.
- Found another unit for Hayastan - Asiatikoi Hippeis - medium cavalry.
- Segourina and Mada Asabara reviewed and amended. All shield values for infantry reviewed and updated to new formula.
- All successors now start with a unit of Hypaspistai (with either the Faction Leader or Faction Heir).
- Fixed Roman Trade Colony - now possible to build it.
- Reverted Coming of Age to 16.
- Given Nisaya appropriate government building and added a herds building, since it's now the Pahlava capital.
- Fixed carthage_polis and carthage_council regional recruitment pools. Altered the availability of Liby-Phoenicians in the carthage_colony and military colony buildings.
- All Hellenistic factions now get a small pool of native recruitment with all non-precursor government buildings bar the top tier. This is not global, but in areas they had a close geographic or cultural link to.
- Rebalanced ship costs/upkeep and refresh to reduce naval spam.
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