Running through some final tests on 2.03d, by way of preview, here's the changelog:
  • Further alterations to campaign AI and diplomacy, and more updates to battle AI.
  • Another tweak to the money script to be less generous, and to withdraw the early support more slowly from smaller factions.
  • Revised General (ie non-FM named character) bodyguards and Rebel FM bodyguards.
  • Removed free upkeep from buildings which don't provide any troops, since this is redundant due to the way free upkeep is hardcoded. Given a farming and trade bonus instead.
  • Slight tweaks to mercenary pools and their refresh rates.
  • Increased the wage of assassins, to hopefully curb their use by the AI.
  • Yet more alterations to Rebel garrisons; in light of the more aggressive AI, all have gone up by one unit on average, unless they're near Pontos/Pergamon or Getai
  • Line infantry units have Guard Mode on by default - which should improve AI durability, especially in their use of the phalanx.
  • ThureosReform condition removed from Machimoi Phalangitai - though you still need either an Allied Government or Native Colony in the right place to get them.
  • Added some more Pantopapoi Phalangitai to Seleukid and Ptolemaioi starting armies/garrisons.
  • Reduced Steppe cavalry refresh rates from Saka/Sauromatae/Pahlava factional government buildings.
  • Added Native Garrisons to rebalance the change to Hellenistic recruitment. The following gain an eastcol_one: Hekatompylos and Sousa.
  • Also added some Hellenistic Colonies to some places, namely Alexandreia, Antiocheia and Dispolis-Megale gain a helcol_one.
  • Found another unit for Hayastan - Asiatikoi Hippeis - medium cavalry.
  • Segourina and Mada Asabara reviewed and amended. All shield values for infantry reviewed and updated to new formula.
  • All successors now start with a unit of Hypaspistai (with either the Faction Leader or Faction Heir).
  • Fixed Roman Trade Colony - now possible to build it.
  • Reverted Coming of Age to 16.
  • Given Nisaya appropriate government building and added a herds building, since it's now the Pahlava capital.
  • Fixed carthage_polis and carthage_council regional recruitment pools. Altered the availability of Liby-Phoenicians in the carthage_colony and military colony buildings.
  • All Hellenistic factions now get a small pool of native recruitment with all non-precursor government buildings bar the top tier. This is not global, but in areas they had a close geographic or cultural link to.
  • Rebalanced ship costs/upkeep and refresh to reduce naval spam.