Results 1 to 30 of 238

Thread: Europa Barbarorum 2.08e is released!

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,442

    Default Re: Europa Barbarorum 2.02 is released!

    Changelist for 2.04:
    • Restored government in Korinthos to makedonia2
    • Increased experience and traits of Rebel generals.
    • Fixed the fault in the Hayastan Independence script where war is never declared if you refuse tribute and indemnity.
    • Fixed the fault in the last part of the Saka Reform script.
    • Added punitive expeditions to the Hayastan/Baktrian Independence scripts. No more phoney wars with no response from the Seleukids.
    • Gain message attached to spoils traits removed.
    • Ambrakia upgraded from epeiros5 to epeiros7. eastcol_one added to Epidamnos.
    • Hypaspistai removed from gov6 building.
    • Native Italy pool added to Epeiros government buildings.
    • Update to Faction Heir loyalty.
    • Script to make AI Koinon Hellenon use the army on Krete to actually take Knossos.
    • Removed helcol_one from Side.
    • Revised govslave recruit_pools - now the Rebels actually have some decent options available to them, at reasonable refresh rates.
    • Updated Succession script.
    • Corrected one Epirote FM's missing ethnicity trait.
    • Changed all faction personalities to balanced smith (settled) or balanced henry (steppe), to allow all the other factors to influence their behaviour.
    • Amended some invalid characters in the export_ancillaries that might cause crashes on mouse-over.
    • Got rid of Toutanakoi's precursor rocks. Now they're just spearmen.
    • Moved Pyrrhos slightly, moved Alkemachos closer to Thermon, given Thermon's commander the ImmobileRebel trait. Increased Alkemachos' Command stars and decreased Pyrrhos'. All to reduce the Thermon trap for AI Makedonia.
    • Altered govallied roster in Latium/Italy.
    • Roman conquests are renamed like every other faction's - no more Latin names in parenthesis.
    • Improved colour contrast of popup announcements. Should be more legible now.
    • Updated the names of the Leusitane roster in the EDU, so it should be much easier to find them if you've seen the unit card in game.
    • All Rebel FMs improved to stop them being so easily defeated in autocalc - all start with 2 Command stars and GoodDefender (which gives another one when attacked). All Rebel governors made immobile, to stop them wandering off and leaving their settlement undefended.
    • Slightly increased the culture penalty cap, and increased the distance penalty modifier. Also increased the cap for law and entertainment buildings. That should mean more revolts.
    • Added new missions for Baktria. There's a new means to earn your colonists (they no longer happen with independence).
    • Added Rebel garrisons to two PSFs on Krete when KH is player.
    • All new, non-script-based BAI. Updates to CAI. See here for more details.
    • Reduced army size requirement when facing Galatians in the Pergamon Reform script to 1000. Should be easier to qualify for people not playing on Huge Unit Scale.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

    Member thankful for this post:

    Thoras 


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO