Changelist for 2.04:
- Restored government in Korinthos to makedonia2
- Increased experience and traits of Rebel generals.
- Fixed the fault in the Hayastan Independence script where war is never declared if you refuse tribute and indemnity.
- Fixed the fault in the last part of the Saka Reform script.
- Added punitive expeditions to the Hayastan/Baktrian Independence scripts. No more phoney wars with no response from the Seleukids.
- Gain message attached to spoils traits removed.
- Ambrakia upgraded from epeiros5 to epeiros7. eastcol_one added to Epidamnos.
- Hypaspistai removed from gov6 building.
- Native Italy pool added to Epeiros government buildings.
- Update to Faction Heir loyalty.
- Script to make AI Koinon Hellenon use the army on Krete to actually take Knossos.
- Removed helcol_one from Side.
- Revised govslave recruit_pools - now the Rebels actually have some decent options available to them, at reasonable refresh rates.
- Updated Succession script.
- Corrected one Epirote FM's missing ethnicity trait.
- Changed all faction personalities to balanced smith (settled) or balanced henry (steppe), to allow all the other factors to influence their behaviour.
- Amended some invalid characters in the export_ancillaries that might cause crashes on mouse-over.
- Got rid of Toutanakoi's precursor rocks. Now they're just spearmen.
- Moved Pyrrhos slightly, moved Alkemachos closer to Thermon, given Thermon's commander the ImmobileRebel trait. Increased Alkemachos' Command stars and decreased Pyrrhos'. All to reduce the Thermon trap for AI Makedonia.
- Altered govallied roster in Latium/Italy.
- Roman conquests are renamed like every other faction's - no more Latin names in parenthesis.
- Improved colour contrast of popup announcements. Should be more legible now.
- Updated the names of the Leusitane roster in the EDU, so it should be much easier to find them if you've seen the unit card in game.
- All Rebel FMs improved to stop them being so easily defeated in autocalc - all start with 2 Command stars and GoodDefender (which gives another one when attacked). All Rebel governors made immobile, to stop them wandering off and leaving their settlement undefended.
- Slightly increased the culture penalty cap, and increased the distance penalty modifier. Also increased the cap for law and entertainment buildings. That should mean more revolts.
- Added new missions for Baktria. There's a new means to earn your colonists (they no longer happen with independence).
- Added Rebel garrisons to two PSFs on Krete when KH is player.
- All new, non-script-based BAI. Updates to CAI. See here for more details.
- Reduced army size requirement when facing Galatians in the Pergamon Reform script to 1000. Should be easier to qualify for people not playing on Huge Unit Scale.
Bookmarks