Changelist for 2.06:
- Update to Bosporan Tyrannos government. Tyrannos reworked (like Pontic Philos), Oligarcy reviewed for applicability in intended areas.
- Added new royal_core hidden_resource, primarily for Pontic Hypobasileia, but may have other uses later.
- Corrected the Taksashila Independence script (courtesy of myarta).
- Amendment to the Baktrian section of the colonist script to ensure it fires when it should.
- Bonus Rebel recruitment in Syrakousai.
- Fixed Akontistai's melee attack value.
- Updated recruitment in the hay_caucas and hay_satrap. Also altered parth_pbm and parth_sat.
- Added Nabataens to third tier of roads_garrison.
- Removed the walls from Lankia and Brakara that prevent them being upgraded.
- Reviewed Saka reform script.
- Reworked Sauromatian and Saka Admin buildings. Also corrected the lack of local troops in later Saka buildings.
- Changes to requirements of migration governments. Expansion of Leusitane and Arevaci Confed pools to cover each other's homelands.
- Properly fixed the Toutanakoi. They now use underhand spears as intended.
- Added Patava pool to Roman civlib.
- Increased cost of Pontomora Fleet to reduce barbarian naval spam.
- Raised max adoption age from 30 to 45 - should hopefully mean more FMs for Teutonic factions.
- Removed colonist requirement for Carthaginian colony precursor building. Fixed faulty requirement for trade colony.
- Mastia removed from Carthage - turned Rebel. Garrison moved to Gader. Mastia renamed Kart-Hadast if taken by Carthage.
- Added native pool to Carthaginian Allied Colony. Expansion of several merc pools for Carthage (only).
- Removed bonuses from govallied and raised cost by 100 mnai - to encourage AI to build other government buildings. Also moved it to the bottom of the government section.
- Gaesatae recruitment fixed - only in the Rhone valley.
- Increased morale of Perkwunas and Slaganz.
- Apollodoros (Pergamene FM) ethnicity fixed when Comes of Age.
- Client Rulers implemented. They can be recruited in the Allied Government precursor building - the first step in establishing one. But the refresh is deliberately low; if they die you need to destroy the building and start again.
- Nabataean Horse Archers removed from southern Arabian pools and starting garrisons. Left in mercenary pools, however.
- Taksashila switched back to rel_i.
- Elephants restored to a military formation.
- Completely reworked and re-concepted the eastcol building - now a Foreign Military Settlers building.
- Correction to the Felsina mission for Boii - faulty distance trigger now fixed.
- New money script using inc_kings_purse instead of console_command add_money (allegedly the AI can "see" the former, where the latter is treated as mysterious free money). Reduced surplus on debt relief. Equalised withdrawal of support so everyone is impacted the same at 6+ provinces.
- Amendments to the availability of "Galatians" and "Thracians" in the helcol.
- Updated KH Archon titles script - courtesy of gosam.
- Disabled AI-KH auto-siege-Knossos script. Added rebel garrisons to minor settlements on Krete.
- Numerous changes to diplomacy, faction relations CAI and BAI.
Assuming there are no major bugs discovered, this should be the last big update before the Autumn release.
You may note that Parthian, Hayastan, Saka and Sauromatae recruitment has been amended, as has the Native Colony building. There are also Client Rulers to try out. I'd also be interested in what playing Carthage is like now the balance of things has changed.
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