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Thread: Europa Barbarorum 2.08e is released!

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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum 2.02 is released!

    Changelist for 2.07a:
    • Corrected some syntax errors in the EDCT and EDA. Primary impact on Taksashila offices which should now function correctly.
    • Highlanders recruited from certain Pontic and Armenian government buildings start with experience.
    • Corrections to Hayastan and Baktrian missions - one CTD-causing, the other a missing script.
    • Prevented the double-qualification of Direct Mauryan Government in India - which prevents the tribal government appearing after independence.
    • Corrected the unique building bonus in Armavir and several other places.
    • Change to conversion mechanics - owner rates halved (so equal to founder/neighbour) and governor influence halved.
    • Corrected faulty syntax in requirements for the gandhara_viceroyal.
    • Reworking of Migration governments for barbarian factions.
    • Fixed copy-paste error in Confederates line of triggers. Thanks to myarta!
    • Reverted archers and slingers to the previous mechanics.
    • Replaced unit scripting with a BAI update - the scripting isn't ready yet.
    • Changed the nine factions using the Teutonic system of family structure to regular family tree. EDCT adjusted with regards ethnicities.


    Now would be a good time to test Baktria, or indeed one of the newly family-tree'd factions (KH and most of the "barbarians").

    EDIT: Pulled this one, the unit scripting isn't ready yet. It'll have an update to the regular BAI instead.
    EDIT2: Re-issued as 2.07a removing the unfinished script. Note in-game it still says 2.07 - but the zip file is the correct version.
    Last edited by QuintusSertorius; 12-04-2015 at 02:19.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  2. #2

    Default Re: Europa Barbarorum 2.02 is released!

    Just out of curiosity, are all the updates/patches not save game compatible? Would like some clarification on this please.

  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum 2.02 is released!

    Quote Originally Posted by Arsaces View Post
    Just out of curiosity, are all the updates/patches not save game compatible? Would like some clarification on this please.
    Like it says in the first post, none of the patches are savegame compatible. You need a new campaign each time.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  4. #4
    Member Member Christianus's Avatar
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    Default Re: Europa Barbarorum 2.02 is released!

    Hello Super-Duper EB team:)

    "Replaced unit scripting with a BAI update - the scripting isn't ready yet."

    What Is the plan with unit scripting/what does It consist of?

    Best regards
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  5. #5
    State of Mind Member z3n's Avatar
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    Default Re: Europa Barbarorum 2.02 is released!

    I would prefer to keep it quiet until a later date but there's two advantages one gameplay based, the other history based.

  6. #6

    Default Re: Europa Barbarorum 2.02 is released!

    Quote Originally Posted by QuintusSertorius View Post
    Changelist for 2.07a:
    • Corrected some syntax errors in the EDCT and EDA. Primary impact on Taksashila offices which should now function correctly.
    • Highlanders recruited from certain Pontic and Armenian government buildings start with experience.
    • Corrections to Hayastan and Baktrian missions - one CTD-causing, the other a missing script.
    • Prevented the double-qualification of Direct Mauryan Government in India - which prevents the tribal government appearing after independence.
    • Corrected the unique building bonus in Armavir and several other places.
    • Change to conversion mechanics - owner rates halved (so equal to founder/neighbour) and governor influence halved.
    • Corrected faulty syntax in requirements for the gandhara_viceroyal.
    • Reworking of Migration governments for barbarian factions.
    • Fixed copy-paste error in Confederates line of triggers. Thanks to myarta!
    • Reverted archers and slingers to the previous mechanics.
    • Replaced unit scripting with a BAI update - the scripting isn't ready yet.
    • Changed the nine factions using the Teutonic system of family structure to regular family tree. EDCT adjusted with regards ethnicities.


    Now would be a good time to test Baktria, or indeed one of the newly family-tree'd factions (KH and most of the "barbarians").

    EDIT: Pulled this one, the unit scripting isn't ready yet. It'll have an update to the regular BAI instead.
    EDIT2: Re-issued as 2.07a removing the unfinished script. Note in-game it still says 2.07 - but the zip file is the correct version.
    I can confirm that atleast for me, the mission for Baktria that causes a CTD, doesn't anymore.

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  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum 2.02 is released!

    Changelist for 2.07b:
    • Adjustment to conversion rates
    • Cultural conversion removed from higher-tier Bosporan buildings. Only the earlier nomadic structures are supposed to convert.
    • Fast conversion from converting building reduced by 1/3.
    • Fixed the Tirdad/new Parthian traits bug. Also fixed the Lugian suitors with multiple ethnicities.
    • More Client Ruler descriptions added.
    • Further reduction of the order-bonus effects of the AIGovernor trait (ie AI empires will be less stable).
    • Reduced the garrison of Sarmizsegethusa slightly to aid AI-Getai's early expansion.
    • Changed Saba Precursor minimum settlement size to village - same as all the rest. Also revised requirement of city for their precursor and tribal governments.
    • Adjustments to Roman stats (morale lowered by one point) and Machairophoroi get ap as intended.
    • Change to requirements for Basilike Patris (top-tier Hellenistic government) - now need polis_two and helcol_two, rather than polis_three and helcol_three. However, you can only build one of them. This has most immediate impact on Makedonia, who don't start with one and have to wait a long time otherwise.
    • Slight tweak to recruitment in Bosporan Tyrranos and Paradynastes.
    • Use of non-existent unit in Boii mission script corrected.
    • Market in Saka capital changed to caravans.
    • Correct to Hayastan independence script to match that of Baktria.
    • Adjustments to agent traits and thresholds.
    • Update to Nabataean reforms - now with an AI trigger/fallback.
    • Revision to some garrisons in Arabia.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  8. #8
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Europa Barbarorum 2.02 is released!

    Shall I update the title of the thread? Because on the forum index it still says 2.04.
    Looking for a good read? Visit the Library!

  9. #9
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum 2.02 is released!

    Quote Originally Posted by Ludens View Post
    Shall I update the title of the thread? Because on the forum index it still says 2.04.
    Yes, please. Make it 2.07 - that'll be close enough.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  10. #10
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Arrow Update thread title

    Quote Originally Posted by QuintusSertorius View Post
    Yes, please. Make it 2.07 - that'll be close enough.
    Done.
    Looking for a good read? Visit the Library!

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  11. #11
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Update thread title

    Changelist for 2.08:
    • Hardy removed from Camillian Principes - omission before. Alteration to recruit_offset_priority to make for more balanced AI armies.
    • Expanded Numidian family tree to be less rarified.
    • Lowered requirement for first level of temple for Numidia by one. Adjusted Sab'yn access to battle/governor's temples to saba_tribal.
    • saba_tribal now rel_d or rel_c 20% - but saba_clients rel_c 40%
    • Change to Marian reform mechanics. Municip cannot be built anywhere but Roma until the reform.
    • BAI, CAI and diplomacy updates. Updated faction standing (so no longer the vanilla file).
    • Unit-based battle script ready for testing. Make sure you activate the script at the beginning of the battle (by clicking on the advisor's face).
    • Slight increase in Boii starting units.
    • Bosporan Royal Satrapy restructured and restriction to a single one removed. Helleno-Nomadic Satrapy also altered. Free upkeep added to Allied/Subject Clan.
    • Fallback added to Hayastan/Baktrian scripts - if Seleukids die, both are automatically made independent.
    • Changed placeholder "Thraikian" cavalry unit from Hippotoxotai to Mezenai.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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