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Thread: Europa Barbarorum 2.08e is released!

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    Default Re: Europa Barbarorum 2.02 is released!

    Quote Originally Posted by QuintusSertorius View Post
    Changelist for 2.07a:
    • Corrected some syntax errors in the EDCT and EDA. Primary impact on Taksashila offices which should now function correctly.
    • Highlanders recruited from certain Pontic and Armenian government buildings start with experience.
    • Corrections to Hayastan and Baktrian missions - one CTD-causing, the other a missing script.
    • Prevented the double-qualification of Direct Mauryan Government in India - which prevents the tribal government appearing after independence.
    • Corrected the unique building bonus in Armavir and several other places.
    • Change to conversion mechanics - owner rates halved (so equal to founder/neighbour) and governor influence halved.
    • Corrected faulty syntax in requirements for the gandhara_viceroyal.
    • Reworking of Migration governments for barbarian factions.
    • Fixed copy-paste error in Confederates line of triggers. Thanks to myarta!
    • Reverted archers and slingers to the previous mechanics.
    • Replaced unit scripting with a BAI update - the scripting isn't ready yet.
    • Changed the nine factions using the Teutonic system of family structure to regular family tree. EDCT adjusted with regards ethnicities.


    Now would be a good time to test Baktria, or indeed one of the newly family-tree'd factions (KH and most of the "barbarians").

    EDIT: Pulled this one, the unit scripting isn't ready yet. It'll have an update to the regular BAI instead.
    EDIT2: Re-issued as 2.07a removing the unfinished script. Note in-game it still says 2.07 - but the zip file is the correct version.
    I can confirm that atleast for me, the mission for Baktria that causes a CTD, doesn't anymore.

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