Those who can make you believe absurdities can make you commit atrocities. Voltaire.
"I've been in few famous last stands, lad, and they're butcher shops. That's what Blouse's leading you into, mark my words. What'll you lot do then? We've had a few scuffles, but that's not war. Think you'll be man enough to stand, when the metal meets the meat?"
"You did, sarge", said Polly." You said you were in few last stands."
"Yeah, lad. But I was holding the metal"
Sergeant Major Jackrum 10th Light Foot Infantery Regiment "Inns-and-Out"
MY two almost maxed out snipers got left behind on a VIP abuction mission, they were a few squares away from the extraction zone. I deleted that L/I save and started a new one.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
Mission accomplished... Waiting for X-com 3 now.![]()
Those who can make you believe absurdities can make you commit atrocities. Voltaire.
"I've been in few famous last stands, lad, and they're butcher shops. That's what Blouse's leading you into, mark my words. What'll you lot do then? We've had a few scuffles, but that's not war. Think you'll be man enough to stand, when the metal meets the meat?"
"You did, sarge", said Polly." You said you were in few last stands."
"Yeah, lad. But I was holding the metal"
Sergeant Major Jackrum 10th Light Foot Infantery Regiment "Inns-and-Out"
Err you just missed out on some of the more fun VIP rescue missions.
MIA soldiers can be later be saved as special VIP missions. I also have a habit of snipers missing out on extraction by a square or two. Then on a VIP rescue mission I was wondering why the VIP had a call sign of Eagle Eyes... One of me lost snipers came back.
I thought it was more the fun on missing out on the point of ironman. Things are meant to go wrong, and then it is the fun in the challenge of building back up.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Speaking of things going wrong, I rather liked the mission where you get taken down by a UFO, the mission that follows was quite tense, probably my favorite mission of the game along with the finale which is really tense only because there are so many enemies you have to defeat, to me at least, the UFO grounding mission felt more naturally designed to be tense and worked better.
Really enjoyed that one.
By the way, the comments from the French or assimilate (as I put some Canadian or African in it - in French) characters are really funny and spot on. For once, someone took attention...
Last edited by Brenus; 03-07-2016 at 07:42.
Those who can make you believe absurdities can make you commit atrocities. Voltaire.
"I've been in few famous last stands, lad, and they're butcher shops. That's what Blouse's leading you into, mark my words. What'll you lot do then? We've had a few scuffles, but that's not war. Think you'll be man enough to stand, when the metal meets the meat?"
"You did, sarge", said Polly." You said you were in few last stands."
"Yeah, lad. But I was holding the metal"
Sergeant Major Jackrum 10th Light Foot Infantery Regiment "Inns-and-Out"
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Yeah, funny thing about that one, I made the mistake of also jacking a commander for the first time, so I got the good fortune of introducing a codex into the mix along with the endless waves of troops dropping in. Couple that with the timer once you destroy the beacon and you've got yourself a hand full, or at least I did.
In order to get everyone out alive I sacrificed a rookie, basically acting as a flesh and blood mimic beacon, haha. Thanks to him everyone else got back to the ship.
Brilliant little mission.
On my next campaign i'm in right now, on one mission in particular, there are simply too many troops coming coupled with sectapod and a couple of those tank things that die and then come back to life, all of this is popping up while I have 8 turns to get past them all, it's just not viable, so I'm likely going to see how flexible the mission design is in conjunction with the occasional mission failure, if this game is designed properly it should still be possible to win while loosing troops occasionally and the occasional mission failure. If everything must go flawlessly I'd consider that a game design flaw. I don't usually pay much attention to the timer whining in the forums, but every once in awhile, got to admit, I agree it's a bit much when coupled with what in my view is too many enemies. There's simply not enough time.
Bookmarks