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  1. #1

    Default Re: Gameroom policy discussion thread

    Fair points, though a little unsatisfying.

    We may not have a large enough sample to examine, but in principle I don't expect that these features in isolation would be found to skew the game toward Town victories. Not to a significant extent.

    One problem is that it's been 4 years since games were held regularly that this was the norm; it's difficult to remember, especially since in general most people didn't proactively utilize these features where available. Most people didn't PM whether or not there were roles, most people didn't participate (or gave only a limp attempt) after dying, and most didn't use the thread at night (though part of it may have been connected to the overall low post volume of that era's games).

    It probably isn't a monocausal relationship, but one shift I lament is the overturning of the activity distribution: in the past, activity would largely be consistent throughout the game (days), with perhaps even a increase toward the endgame - going out with a bang. Nowadays, half or more of all game activity is usually concentrated in the first 2 or 3 rounds, and as time passes one or both sides become too demoralized and exhausted to do beyond the motions.

    One thing to note about dead player chat was that it could be useful for Mafia in those non-reveal vanilla-ish setups, commonly associated with 2-3 Mafia even in rather large games. Why did that feature go by the wayside, no reveals and small teams? I often cursed it, but it's odd to see it eliminated.
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  2. #2

    Default Re: Gameroom policy discussion thread

    Quote Originally Posted by Montmorency View Post
    Fair points, though a little unsatisfying.

    We may not have a large enough sample to examine, but in principle I don't expect that these features in isolation would be found to skew the game toward Town victories. Not to a significant extent.

    One problem is that it's been 4 years since games were held regularly that this was the norm; it's difficult to remember, especially since in general most people didn't proactively utilize these features where available. Most people didn't PM whether or not there were roles, most people didn't participate (or gave only a limp attempt) after dying, and most didn't use the thread at night (though part of it may have been connected to the overall low post volume of that era's games).

    It probably isn't a monocausal relationship, but one shift I lament is the overturning of the activity distribution: in the past, activity would largely be consistent throughout the game (days), with perhaps even a increase toward the endgame - going out with a bang. Nowadays, half or more of all game activity is usually concentrated in the first 2 or 3 rounds, and as time passes one or both sides become too demoralized and exhausted to do beyond the motions.

    One thing to note about dead player chat was that it could be useful for Mafia in those non-reveal vanilla-ish setups, commonly associated with 2-3 Mafia even in rather large games. Why did that feature go by the wayside, no reveals and small teams? I often cursed it, but it's odd to see it eliminated.
    You're right about games in the past and how they were handled, but times and players have changed - it may very well get more use.

    You've got a good point about the change of pacing in the games. In the earlier days people treated D1 as random and the first couple of days were mostly random votes or one liners until someone said enough is enough and the game really kicked into gear. Now the philosophy has changed and people kick into gear in the early game (and exhaust themself for the late game as you say). There is a higher focus on posting and interactions now compared to before and the 'old style' doesn't really work. I'm not sure on the best course of action here besides getting players to limit themself a little d1/d2 in order to have a more healthy endgame but players can play how they like.

    No reveals has tended to go the way of the dodo mostly because it doesn't provide any sense of progression for town + leads to player exhaustion as you don't have anything to really grasp onto. There is room for perhaps old style Mafia X games once in a while but I think in general people prefer having results and reveals and knowing what they're up against to some degree.

  3. #3

    Default Re: Gameroom policy discussion thread

    Game has changed to where volume and posting is expected over just accepting the baseline of a number of players of 2-3 posting at best per phase.

    Also now we have a few people who highpost a lot (and at higher numbers than before) so volume is up in general.

  4. #4
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: Gameroom policy discussion thread

    Quote Originally Posted by nl. View Post
    No reveals has tended to go the way of the dodo mostly because it doesn't provide any sense of progression for town + leads to player exhaustion as you don't have anything to really grasp onto. There is room for perhaps old style Mafia X games once in a while but I think in general people prefer having results and reveals and knowing what they're up against to some degree.
    Acutally I was thinking of hosting an old-style mafia game with no reveals (or only partial ones), no hammer, just your (half-)wits and the truth. Maybe with a day vigilante or so. I'm not sure how to balance it, though.
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  5. #5
    Redshirt Member Smack the Rabbit Champion, UFO Shoot Out Champion, Gunman Champion, Fly Sui Champion, The Streaker Champion, Ninja Turtles 1 Champion, Speedy Thief Champion, War In Iraq Champion, Yankee Go Home Champion Logic's Avatar
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    Default Re: Gameroom policy discussion thread

    Quote Originally Posted by El Barto View Post
    Acutally I was thinking of hosting an old-style mafia game with no reveals (or only partial ones), no hammer, just your (half-)wits and the truth. Maybe with a day vigilante or so. I'm not sure how to balance it, though.
    @El Barto

    I actually have a scum role in an upcoming mafia game on the Playground that can hold the role reveal of a single player indefinitely. If this scum dies, or picks a new target, the player's hidden role is revealed at the start of the next applicable phase.

    Just something you might want to consider.
    Last edited by Logic; 10-10-2017 at 19:31. Reason: add mention
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  6. #6
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: Gameroom policy discussion thread

    Quote Originally Posted by Logic View Post
    @El Barto

    I actually have a scum role in an upcoming mafia game on the Playground that can hold the role reveal of a single player indefinitely. If this scum dies, or picks a new target, the player's hidden role is revealed at the start of the next applicable phase.

    Just something you might want to consider.
    I was thinking of having the old ‘forensic’ rôle, actually. Once a certain player is killed there's no more reveals.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
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  7. #7
    Redshirt Member Smack the Rabbit Champion, UFO Shoot Out Champion, Gunman Champion, Fly Sui Champion, The Streaker Champion, Ninja Turtles 1 Champion, Speedy Thief Champion, War In Iraq Champion, Yankee Go Home Champion Logic's Avatar
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    Default Re: Gameroom policy discussion thread

    Quote Originally Posted by El Barto View Post
    I was thinking of having the old ‘forensic’ rôle, actually. Once a certain player is killed there's no more reveals.
    That sounds pretty brutal. I could see that being very difficult for town.

    Out of curiosity, why do you leave the accent over the "O" in "rôle?" I've seen you do that twice in quick succession now.
    Last edited by Logic; 10-11-2017 at 18:46.
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  8. #8
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: Gameroom policy discussion thread

    I posted about that in the Chess game. It's the French spelling and pizzaman has decided to speak French so I humour that garçon.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

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