
Originally Posted by
Montmorency
Fair points, though a little unsatisfying.
We may not have a large enough sample to examine, but in principle I don't expect that these features in isolation would be found to skew the game toward Town victories. Not to a significant extent.
One problem is that it's been 4 years since games were held regularly that this was the norm; it's difficult to remember, especially since in general most people didn't proactively utilize these features where available. Most people didn't PM whether or not there were roles, most people didn't participate (or gave only a limp attempt) after dying, and most didn't use the thread at night (though part of it may have been connected to the overall low post volume of that era's games).
It probably isn't a monocausal relationship, but one shift I lament is the overturning of the activity distribution: in the past, activity would largely be consistent throughout the game (days), with perhaps even a increase toward the endgame - going out with a bang. Nowadays, half or more of all game activity is usually concentrated in the first 2 or 3 rounds, and as time passes one or both sides become too demoralized and exhausted to do beyond the motions.
One thing to note about dead player chat was that it could be useful for Mafia in those non-reveal vanilla-ish setups, commonly associated with 2-3 Mafia even in rather large games. Why did that feature go by the wayside, no reveals and small teams? I often cursed it, but it's odd to see it eliminated.
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