Your role is:
Able Seaman (townie)
““This is definitely a pirate adventure. Pirates pillage. Pirates steal. Pirates take advantage.”
~ Rupert Boneham
Set sail! After a chaotic retreat from New Tortuga, you and the rest of the men aboard the
Presence have found yourself with a massive haul of treasure (and without a Captain, but we won’t go there). However, there are enough old salts aboard to know that this large of a bounty never comes without any complications. If things stay true to form, these complications will most likely come in the form of the Frenchman, who’s been after the
Presence for years. He is as wily as a fox and will never stop trying to get his ship back so long as he is alive. You’re going to have to be ready for anything and work together if you want to make it to Nassau to spend your loot… but you also see no harm in increasing your own share, either. You weren’t expecting a moral dilemma when you joined this particular crew, were you?
Your goals: You have two main goals, each of which is equally important.
First of all, you want to eliminate every last threat on board the
Presence. Naturally, this threat comes mainly in the shape of the Frenchman but there could be other enemies looming…
Secondly, you want to acquire as much gold for yourself as possible. While there will most likely be a winning faction on Pirate Ship Mafia, in essence there can only be one *true* winner, and that’s whoever has the most gold. However, you will also score well if you survive and stay on board period, accumulate a lot of treasure before dying, or abandon ship with a lot of treasure and the
Presence crew ends up losing.
You will not score so well if you die early on, abandon ship with little treasure, or abandon ship and later witness the
Presence crew win.
If there is a
Presence victory, the game will end the first night after all outside threats have been eliminated.
Powers: Each night, you may perform one of the following actions:
- Sleep. This means you will do nothing for the night. However, still sending in the order will net you a small gain in treasure.
- Protect a target with a group of at least three people, including yourself. The chances for a successful protection increase with numbers. All orders must match for a successful protection. You will be awarded the full amount of treasure if the target is still alive at the end of the night, even if he or she is not attacked.
- Kill a target with a group of at least four people, including yourself. The chances for a successful kill increase with numbers. All orders must match for a successful kill.
- Individually steal gold from a target of your choice. You will receive anywhere from 5-20 gold, unless your target is guarding his or her gold.
- Choose to guard your (or someone else’s, see below) stash of gold. Should anyone try to steal from gold the nights you are guarding, they will be unsuccessful and you will have a good chance of knowing who stole from you.
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New for Pirate Ship Mafia III: As a supplementary action, you may designate someone else to guard your gold for you (if you are guarding someone else’s stash it is still the only thing you are allowed to do at night). However, be careful with whom you trust: Anyone you designate to guard your gold will instead have the opportunity to steal from you instead and take a large amount of gold from your own stash.
Only one person is allowed to guard an individual stash of gold.
- If offered an event by me, you may choose to take part in that event as opposed to your normal night actions. Further details will follow in my “event” PM.
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Abandon Ship: Leave the Presence with all of your treasure. Abandoning ship means you depart the game permanently, so choose wisely when you do this.
In addition, you may perform the following actions during the day:
- Vote to determine who will walk the plank.
- Vote for a new Captain on Day 1 and whenever else it is necessary.
- In addition to this, you may also try to remove the Captain by voting for a mutiny. The proper way to do this in the thread is
Vote: Mutiny. If 50% or more of living players vote for a mutiny, the Captain is removed from his position and executed along with whoever has the most votes. You automatically gain 10 treasure for a successful mutiny, plus the Captain’s entire stash of gold is evenly divided up among mutineers. In addition, only those who mutinied will be eligible to select the next Captain.
At any time, you may privately send me a Will detailing who your treasure goes to in the event of your death. You will automatically lose 50 treasure upon dying, but you can dictate who that treasure goes to, if anybody. Wills will only be considered valid if they are sent to me/updated at least three hours prior to your death.
Furthermore, you are allowed to transfer small amounts of treasure between crew members. The caveats to this are that is a maximum 10 treasure per person per day, the transfer must be for services rendered, and the services must be publicly available (in other words, no breaking the game by pooling all of your gold into one source). All transactions must be confirmed to me via PM by both parties.
Finally… good luck!
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