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Thread: Attila - pulled the trigger at 50% and I'm glad I did...

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  1. #14
    Infinite Jest Member easytarget's Avatar
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    Default Re: Attila - pulled the trigger at 50% and I'm glad I did...

    Ok, I've come across a "ruined city" that is part of Arabia Magna, I or a puppet control the other two, so naturally I assumed this province capital that just says desolate in the province screen was one of those places razed or it started that way when the campaign started. I sent a 20 stack over there through the desert suffering sever attrition for the express purpose of rebuilding the place, as I understood this was one of the new mechanics of the game, sure it costs a lot (I don't care I have 200k and 20k coming in a turn) and yes you lose some of the army to populate the place, but whatever. Here's the problem, when I move to "attack" the place I just get a red X where the province capital should be and no option in the menu comes up to allow me to rebuild it.

    Little help here on what I'm doing wrong?

    Oh, and wtf is w/ the deal with negative traits, I've no idea where they come from and some of them are really rather annoying, my King started with harsh (-1 public order all provinces) and just picked up another trait called justice for none that just added -2 more public order loss for the entire empire. I assume this last one triggered from an event where someone was drunk on watch, I had the guy flogged, since that kind of shit can't be tolerated in an army. So how am I supposed to know where these come from and what if anything can be done about them? Don't tell me let me guess, it never occurred to CA this was a tad OP and should wear off or something at some point, right? Lovely
    Last edited by easytarget; 09-30-2015 at 03:30. Reason: added last paragraph about the not completely baked trait system

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