Ok, well, I can live with the traits, I just find them annoying I guess because it feels like most of what you get is negative not positive (it would be ok if it was balanced but it doesn't feel that way to me). Thanks for the experimentation, least I know how to avoid that one trait which strikes me as particularly harsh.
As for that unfavored trait, doesn't sound like I'll be able to avoid that one, I mean who can? Of course the general who just successfully attacked is going to be the one that has to sit in and subdue the place, I mean what on earth is CA thinking there? Again, often feels like they don't play test these enough to see what they did in action.
Finally, on Sassanids, I remain completely convinced they are unbalanced as hell. The idea of giving them so many provinces along with like 8 or so puppets right out of the gate means they have insane resources. Not only is it historically wrong it's game play design wise not in line with what TW is about. If you are anywhere in their vicinity you have no choice but to deal with them as if they are the only opponent in the game, rather ironic given the name of this one is Attila and not Sassy, haha. And it virtually insures ERE get destroyed almost immediately due to barbarians and Sassanids carving them up. While your strategy works, it's flawed from a game design stand point because immersion is based on what if and not getting channeled down one path. It needs a tweak.
Bookmarks