If you hadn't bothered with the protection group, I would have abandoned ship. The impacts were getting too close and I was proven right the next day. That's always the most frustrating parts about Mafia games, where you're doomed because of something you did two weeks ago and there's nothing you can do to save you. Also my window of playing (now) didn't really fit with the other players. All the important lynch decisions and back and forth vote trading, alwasy happened when I was asleep.
Overall I enjoyed the game though. I thought the stealing and guarding would be more important, and I really enjoyed that part. In hindsight though, I think the specific writeups favour the town. Ideally the Captain would have organized nightly mock fights, with people put in Vigging and protections groups that would then duke it out and have everybody accounted for. Everybody who doesn't play along would be French.
Also trying to get the Captaincy to a Frenchman would probably have been the best option to win the game as the French. That or the Myrdraal approach of just going along with the vig kills until the crew is properly decimated.
Reading this, I was fully in support of Kagemushas captaincy and don't really understand why Visor and co pushed for the mutiny. I thought they might be afraid of him being French, but never said so and he was revealed as town later. That coupled with my fear that the French would install themselves in the Captaincy was responsible why I couldn't get to trust Visorslash throughout the game, which probably got me killed for being too uncooperative.
Thanks to GH for putting in the effort of hosting thig. I know I asked enough rules questions and always became a prompt and friendly reply. I can only imagine how much work it is to host a game of that scale. So thanks a lot, really!

Bookmarks