View Poll Results: Any of the removed building seem interesting? - I'm gonna try the it with them in

Voters
7. This poll is closed
  • fish merchant

    0 0%
  • glass merchant

    1 14.29%
  • leatherworker

    4 57.14%
  • linen merchant

    0 0%
  • potters workshop

    0 0%
  • silk merchant

    1 14.29%
  • timber merchant

    0 0%
  • weavers workshop

    0 0%
  • wine merchant

    1 14.29%
  • wool merchant

    0 0%
Results 1 to 12 of 12

Thread: Any of the removed building seem interesting?

  1. #1
    Member Member PatrickNeil's Avatar
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    These and many more got summerized into the Trading Post. I dunno, but I'd sure like a vinery or something that was special.

    Patrick

  2. #2
    Member Member MizuKokami's Avatar
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    i couldn't vote for this as they all would have been cool to have in game. build times would suffer greatly if we tried to build all of them tho.
    Looking out on the field of battle, seeing the twisted corpses of mine and my enemy's men, i wonder how we ever convinced anyone that war equals glory.

  3. #3
    Member Member chilliwilli's Avatar
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    Yeah I agree. Can't pick just one.
    The Oner Order of Ommisions. http://oooo.freewebspace.com/

  4. #4
    Member Member TheViking's Avatar
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    im happy they put all, or most of all of them into trading post
    There I see my father.
    There I see my mother, my sisters and brothers.
    There I see my line of ancestors back to the beginning.
    They call on me and ask me to take my place with them in the halls of Valhalla where the brave may live forever.

    TheViking a.k.a AggonyViking a.k.a FearTheViking a.k.a WildboarViking

  5. #5
    Sheriff Member FesterShinetop's Avatar
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    I voted for the leatherworker as this opens up some other interesting possibilities and maybe a few new vices and virtues...


    "You have the insanity... of a manatee."

  6. #6
    Member Member PatrickNeil's Avatar
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    Well, you'd only have one or two of these buildings avaliable per province, depending on what resources were in that province.

    Patrick

  7. #7
    Member Member MizuKokami's Avatar
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    i guess we could assume that a tradeing post is a winery, a leather worker, or whatever it happens to be according to the available commodities. but it's probably a good idea that they were left out, since the build times for all these things would slow down your growth.
    Looking out on the field of battle, seeing the twisted corpses of mine and my enemy's men, i wonder how we ever convinced anyone that war equals glory.

  8. #8
    Member Member YunDog's Avatar
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    Nah I rekon they wouldve been great - you mustve checked what that province produced and then build the specific things - with better tabs and menus for the micromanagement it would been more depth - but they goto build the diplomacy first - with top notch diplomacy this game would rule
    What does not kill you will only make you stronger

  9. #9
    Corporate Hippie Member rasoforos's Avatar
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    i agree it could eventually be better. maybe a more complex commerce in the next TW game ,with individual buildings for each good , and provinces try to stay competitive as resting point for commercial routes ( like airplanes try to be competitive to host transit airplanes today)
    Αξιζει φιλε να πεθανεις για ενα ονειρο, κι ας ειναι η φωτια του να σε καψει.

    http://grumpygreekguy.tumblr.com/

  10. #10
    Magister Vitae Senior Member Kraxis's Avatar
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    Each of these could take just two years to complete as they only trade in one commodity...

    I say try it.
    You may not care about war, but war cares about you!


  11. #11
    Member Member Maelstrom's Avatar
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    You missed the "No" option....

  12. #12
    ###### of the Smurfs Member pyhhricvictory's Avatar
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    I think all of them, especially depending on province, would be nice. It would give regional character instead of the generic trading post.
    The web of domination has become the web of Reason itself, and this society is fatally entangled in it

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