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Thread: Rise of The Snake Cult [Concluded]

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  1. #1

    Default Re: Rise of The Snake Cult

    Quote Originally Posted by Winston Hughes View Post
    Zain went nowhere again last night.
    Why did you track Zain two nights in a row? How is he more interesting than others?

  2. #2

    Default Re: Rise of The Snake Cult

    Quote Originally Posted by Al Sipsclar View Post
    Why did you track Zain two nights in a row? How is he more interesting than others?
    Snap decision. I figured if he was scum, they'd send him to perform the kill, because they wouldn't expect me to track him again. And if he was town, I could see how easily he might end up as lynchbait today.

    Given how last night turned out, it's clear now I should have gone for someone else. When nobody mentioned a poisoning yesterday, I figured khaan's death was the end of that - one thing that's bothering me now is why landlubber didn't know (or didn't say) he'd been poisoned. So, I was working on the assumption of anti-town forces making only one kill attempt.

    Anyhows, at least it looks good for Zain. Even if landlubber's poisoning was a delayed kill (likely, I think) and El Barto's death was a vig (slightly more dubious about this), there's still the Cuthillius kill and my apparent poisoning to account for. I wouldn't say he's lock town on that basis, but being cleared of all that puts him among the probable townies in my book.

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