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Thread: Rise of The Snake Cult [Concluded]

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    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: Rise of The Snake Cult [In Play]

    Okay, speaking somewhat officially as the moderator/de facto ambassador here, I found this game very fascinating to watch once I was removed from it mostly because I was interested in seeing how things would play out when a large portion of players - particularly those dominating discussion - were new here.

    For the longest time, our site's meta has done things somewhat differently in terms of game mechanics. The two biggest that were at play here were that we usually don't do straight-up post-death reveals (though this could potentially be changing) and we allow discussion after death, mostly to keep things fun. The way this has worked is that our playerbase has built up their skills in an environment where very little is taken for granted, ever.

    When I saw that people were clearing John because he had gone after two separate people that had flipped scum and not really examining things any further, I knew that the game was pretty much in the bag. This was halfway through! When you're not given that certainty and clarity in terms of post-death reveals, it's much harder to be manipulated by busing and the like. You need to be constantly at the top of your game, second-guessing yourself, and examining cases on their own merit more so than association.

    Playing in an environment like this when you're not used to it probably comes as an unfriendly shock at first, but in the long run I think it makes for a better player. Combine this with the fact that John is basically the last person you want to leave alive in the endgame, ever, and this series of events was pretty much a perfect storm in favor of John's victory (I shared in it but played very little of a part considering I was recruited the night before I died). Also, I note with some amusement I handed you guys JHT's endgame strategy on a silver platter and it went completely overlooked because I happened to flip scum:

    Quote Originally Posted by GeneralHankerchief View Post
    As for alternate candidates, I'm still aboard the JHT train. JHT's vote on khaan tells me very little, and he's bussed people in the past.


    All that aside, I hope everyone enjoyed their experience and will stick around for a while, maybe even for a game that has a more .Org-specific meta than an apparently standardized one. Once again, GG all, congrats to John, and thanks Visor for hosting!
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
    "Lemur. Even if he's innocent, he's a pain; so kill him." -Ignoramus
    "I'm going to need to collect all of the rants about the guilty lemur, and put them in a pretty box with ponies and pink bows. Then I'm going to sprinkle sparkly magic dust on the box, and kiss it." -Lemur
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