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  1. #1
    Crusading historian Member cegorach's Avatar
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    Default Re: PMTW 1.6

    A bit quiet week so I'll add that I am working on a set of colonial structures for Courland.

    Unlike other colonial structures their set of buildings will not require a colonial resource because I see no reason to have it in the Baltic Sea.

    Nothing too fancy, but at least something new.

  2. #2

    Default Re: PMTW 1.6

    Good to hear new stuffs!
    I'm still waiting for Imperator's files.

  3. #3

    Default Re: PMTW 1.6

    Cegorach, when will the landsknecht units(except the armoured-pikeman disappear in the game?

    I found some referance of the difference between early(late 15c - early 16c) and late(mid 16c - late 16c) landskenct from a book called Geschichte des Kostüms published in 1905:

    early:


    late:
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  4. #4
    Crusading historian Member cegorach's Avatar
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    Default Re: PMTW 1.6

    I thought about c. 1572. After that period any remaining units will slowly disappear through battle losses so it seems acceptable.

    I'll try to find more space in the unit file for the first campaign. I am thinking about cutting some 'modern' units from the file.

  5. #5
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: PMTW 1.6

    cześć!

    It's good to see this back on the development track after my long absence from the Org! Just been reading a biography of Prince Rupert, and was filled with an irresistible urge to play PMTW again... so have re-installed 1.5 (sure I must have had 1.6 at one time, but a major computer death lost that along with all my stuff for Ancient :-( )

    Anything I can help with, let me know!

    Gotta dash, the Venetians are giving me trouble in my Granada campaign.
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  6. #6
    Crusading historian Member cegorach's Avatar
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    Default Re: PMTW 1.6

    Hi!

    I am a bit busy with taxes, work and other stuff, but it should be less tense in the next week.

    I actually have your mod on my HDD and played it a couple of times in the previous months. Very good work so it was a pleasure.

    I'd say that the biggest obstacle is the new map. Details are in other threads, but this is something we'd really need help - at least I would.

    Creating empty (of units and structures) startpos file and dealing with major graphic files would be all what is actually necessary.

    Many factions rely on new provinces and it would allow us to start with testing.

    Even modified 1.5 would serve this purpose well, at least the people willing to play the mod would have something to do and I am sure they would enjoy the change.

    Let me know if you can do anything, if not - no worries, we will deal with that eventually.

  7. #7
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: PMTW 1.6

    I need to gather together all the tools I need for image work, but once I have that I should be able to get back up to speed. I'll run through the other threads, then, to see where you are with maps etc.

    Meanwhile I'm enjoying the PMTW experience all over again... I love the way the factions are so distinct, and you never know what troops you're going the be able to recruit (if any!) in conquered provinces.

    Don't remind me about taxes, I have to get my returns done as well...
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

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