I have to edit every single charge, walk, fight.txt files. If I don't, weapons and shields float above soldiers heads. X,Y origin for weapons is related to a frame rectangle. 1024p textures have smaller frame rectangles (half height, half wight) and that's why all those weapon/shield animations have to be recalculated. But don't worry. I've found that they can be recalculated via Excel too. They just need different formulas.
There is also one more little issue about weapons in 1024p. It looks like this:
http://www.runners-world.pl/forum/up...1378806454.jpg
Poles are simply too thick. We'll probably need to manually edit texture and thinner them a bit. That's something I need to test.
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