Quote Originally Posted by cegorach View Post
That makes all those unit animations where soldiers appear with weapons in their hands (most of infantry in PMTW) considerably easier to convert to 1024p. Good. There is a large number of those which could be easily (but time consuming) imported to bigger files. Good.
I suggest to move Custom7, CUSTOM8, HUSCARLE and LgTuCnHi into one 1024p BIF if possible. These 4 are all hand-drawing infantry unit in similar colours and without weapon/shield items.

Quote Originally Posted by Stazi View Post
I have to edit every single charge, walk, fight.txt files. If I don't, weapons and shields float above soldiers heads. X,Y origin for weapons is related to a frame rectangle. 1024p textures have smaller frame rectangles (half height, half wight) and that's why all those weapon/shield animations have to be recalculated. But don't worry. I've found that they can be recalculated via Excel too. They just need different formulas.

There is also one more little issue about weapons in 1024p. It looks like this:
http://www.runners-world.pl/forum/up...1378806454.jpg

Poles are simply too thick. We'll probably need to manually edit texture and thinner them a bit. That's something I need to test.
Oh no, editing those files is a nightmare...

About the width of the weapons, I have a little discovery, tell you later when I back to my own computer tonight.