Last edited by Stazi; 02-29-2016 at 12:44.
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
Looks great, but useless to us - too medieval. Well, in time we will find something. Or 'hire' someone to prepare it.
We will see about the projectiles it could fire - we could have two ('dismounted' as the second one), one firing cannonballs and another throwing granades or something similar.
1 model unit with high defence, decent attack, heavy armour with a pavise and causing fear so it can survive for longer. I've tested it with Dwarf Dragon Slayers with my old Warhammer mod and it works pretty well.
When it comes to availability I don't like mercanary only units and I'd like to give it to Milan with a unique building (say Da Vinci's Workshop or similar) which could give some other benefits. Something actually unique given to a small, italian faction other than Venice.
Animation seems easy enough to adopt. Not that many angles (looks similar from every side) except when firing or moving - @zweihander what do you think?
We can get rid of the smoke eventually but it involves editing every single frame. But smoke looks fine. Why not leave it?
Could you write a short guide for Poser (I've just downloaded it), for adding animations to models, preparing a stage for screenshots, etc.? Generally the way you do it. I'd like to learn those things. It doesn't have to be super detailed. I'll ask you if I have problems with something.
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
I would find some time tomorrow to write it. And you may like to read this first:
http://forums.civfanatics.com/showthread.php?t=118502
It is about making civ3 unit graphics, but you can learn a lot from this.
Ignore the smoke - gunpowder weapons have their own smoke generated by the game (by Fog file in a different place).
Don't treat it as a priority, it is more a question about your opinion about this animation.
The way I see it it requires very few angles, definetely not four images, but maybe even just two.
It is circular and almost all actions look the same from all angles so I wonder what do you think.
@cegorach
Kinboat had also provided this Poser model:
Do you think it would be useful in our mod? The Helmet/shield can be changed if you think it is too medieval.
Since I already have a sword&shield pose set, it would not be too hard for me to make it, just need some free time...
@cegorach
Please use this items/Weapons codeLancknechtPikemen.rar for all units using the 'CUSTOM4'(Pikeman) unit graphic.
Please use this items/Weapons codeLancknechtHalbardiers.rar for all units using the 'CUSTOM2'(Swiss Halberd/Urban Militant) unit graphic.
Please use this items/Weapons codeLancknechtArmouredPikemen.rar for all units using the 'CUSTOM5'(armoured Pikeman) unit graphic.
These codes will greatly improve the weapon animation.
Last edited by zweihander; 03-02-2016 at 07:43.
Very well, but all those graphics will be converted into 1024p files, so the weapons' positions will have to be altered.
But it still helps to have them re-made, so thank you!
The better they look now, the better they will look after conversion and less fine tuning will be needed. I'm currently struggling with it. There are usually a dozen of units using one folder (each one with another dozen of txt files describing the rectangles, weapon, shield animations which have to be recalculated) so packing four folders into one 1024p folder means dealing with hundreds of files. I feel like a copy/pasting robot. But it has to be done sooner or later.
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
Halberd weapon anim update.
LancknechtHalbardiers.rar
Update the Doppelsoldner animation:
Big-landsknecht-v.3.rar
-add Death animation
-adjust some animations
---------------------------------
@Stazi
Is it possible to add the doppelsoldner's image to the DEAD256.LBM?
Last edited by zweihander; 03-12-2016 at 14:36.
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