Quote Originally Posted by cegorach View Post
Ok, so we cannot use this approach unless ALL graphic files for units are changed as well? Is that right?
Generally, yes.

Quote Originally Posted by cegorach View Post
Have you encountered any problems with the palette e.g. some animations are impossible to import to the same, larger file with other animations? I think it could be a problem in some cases.
I haven't encountered any problems till now. What do you have in mind exactly?


Quote Originally Posted by cegorach View Post
There are units in the game which are using Shogun TW and Middle Earth mod graphics - almost only for Tartar cavalry.
Yes, I saw them. Not all of them are used right now (in 1.5). IIRC textures from folders: MONGHCAV, PLATECAV and PLATES are not used at all in any of the 3 campaigns.

Quote Originally Posted by cegorach View Post
I wonder if LiHorse horses and those animations where the WHOLE horse & rider is placed can be thrown into the same file (similar colours should help) and used as a testing subjects.
Do you mean like that mongol heavy cavalry from MONGHCAV folder combined with LiHorse texture? I think it'll work. You already use KHorse and EHorse folders for something totally different than horses. btw We have to remember that some horse folder names are linked to special features like ArmHorse and EHorse being armored and thus more resistant to enemy fire (I'm not sure about camel because there is a special column in UNIT_PROD file that specifies HORSE/CAMEL/NONE). But I think it only works that way when those folders are used for mounts.


Quote Originally Posted by cegorach View Post
I wonder if in the case of combined horse & rider supported by imported LiHorse graphics animations manipulating the scale will be easier and give us something which can be fielded side by side with the older graphics.
Hmm.. nice idea. You mean like placing rider over a horse in one texture, in the same frame, right? This can work but rider combined with horse will make much bigger frames and thus less space for other units in texture.


Quote Originally Posted by cegorach View Post
Original LiHorse would stay where it is right now, but this new file could include Tartars and horse animations from LiHorse (besides it is necessary for Tartar units with two steeds) - this way it could work better and won't require too many changes + could serve us well in the future saving space and in the end clear original LiHorse directory for something else.
If I understand it right, horses combined with riders won't save us that much space. As I said above, such animations will have much bigger frames, especially that you'll need to resize htem up at least 50% to have some space for SCALE manipulation. When you put 512p textures into 1024p texture, soldiers are always too small comparing to old ones (even with maxed SCALE). Hmm.. I'll make one unit in 1024p and you'll see how it looks.


BTW I realise how time consuming the process is, but perhaps in thise unique case results will be easier to implement without the need to change all animations in the game.

Quote Originally Posted by cegorach View Post
Also, does Middle Earth or Napoleonic TW have other mount animations? I mean white or black horses.
LOTR has one black horse. It's just recolored LiHorse.

Quote Originally Posted by cegorach View Post
Just to be clear I have permission to use NTW animations, but not LOTR graphics except the single one PMTW uses already.
A few years ago I sent PMs to all creators form Middle-Eaath team I found. The one that answered said me something like "do whatever you want. No one really cares now".