[QUOTE=Stazi;2053687184]Scale set to max (225). On the right is new Atli Tatarlar, on the left old Izci Tatarlar. Surprisingly, they look exactly the same as the old ones. Usually there is a 20-30% difference.
So those odd, small horses are from which file - I assume the new one, right?
That makes all those unit animations where soldiers appear with weapons in their hands (most of infantry in PMTW) considerably easier to convert to 1024p. Good. There is a large number of those which could be easily (but time consuming) imported to bigger files. Good.I'll make one tomorrow. Yes, it's tricky because I can't use Excel to automate recalculation of frame rectangles. Readbif is a little cumbersome to use.
Yes, the shileld problem really bothered me too, but I didn't want to test the engine with something like this. All the better it can be done.Exactly! That's the main reason I enjoy digging in this stuff over and over again. Nearly, every time I found something I didn't know before. For example we use resized to 31px width (and thus distorted) EU2 shields for campaign map pieces while we can use use them as they are about 50px width. It's a small thing but ugliness of those shields really bothered me.
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