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  1. #1

    Default Re: Converting Civilization3 unit animations

    I'm not at my computer now so can't upload anything. However, you can find civ3 units here:http://forums.civfanatics.com/forumdisplay.php?f=60

    They're in flc format, and there is a tool to convert them into pcx.
    Please read these two thread, they explain a lot about them:
    https://forum.paradoxplaza.com/forum...st-hour.679417
    https://forum.paradoxplaza.com/forum...n-units.741529

  2. #2
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Brilliant. I planned to do it myself and got permissions for that from CIv3 forum.

    Sadly my graphics skills are almost non existent and I've barely managed to deal with icons and info_info pics.

    Those animations would be perfect.

  3. #3

    Default Re: Converting Civilization3 unit animations

    -DELETE-

    Edit:OK, I fix it, It is becasue the way I calculate x0, y0
    Last edited by zweihander; 02-21-2016 at 12:45.

  4. #4

    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by Stazi View Post
    Just checked it and animation without 4, 8 and 12th frame still looks good enough for me.

    15 frames
    Click image for larger version. 

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    12 frames
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    Thansks, I did that!
    Quote Originally Posted by Stazi View Post
    You can increase the soldier size (texture) 2 times and then scale them down to appropriate size via SCALE factor in UNIT_PROD. Of course, it can be a problem to fit all soldier poses in one texture.
    I check them in battle and found that the size is acceptable if I increase the scale to 225. Don't need this method, but thank you anyway!

    ---------------------------------------------

    Ok, the full landsknecht animation is done. Anyone want to test it ingame can download it from the attachment of this post.
    But still no faction colour yet, haven't find a way to add it.

    The Screenshots show that Bavarian Doppelsoldners fighting the Saxon Pikemen:



    Quality not good enough, as I expected.

    And sadly, civ3 anims don't differentiate Walk, Run and Charge action, so they use the same in game.

    ---------------

    Edit:

    Re-upload the Doppelsoldner.RAR file.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Attached Files Attached Files
    Last edited by zweihander; 02-21-2016 at 09:49.

  5. #5
    Member Member Stazi's Avatar
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    Default Re: Converting Civilization3 unit animations

    Click image for larger version. 

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    It works ok, only shadow it's too big IMHO. But you can leave it for now. Details like this can be changed in the end when we will have nothing else to do.
    Soldiers are still too small so reducing the size of other units is a must.

    EDIT
    It's strange. On your screens they look nearly the same size but on mine they are way too small although I set scale to 225.

    EDIT2
    They are ok. Forget all about the size I wrote above.
    Last edited by Stazi; 02-21-2016 at 09:48.
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  6. #6

    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by Stazi View Post
    Click image for larger version. 

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    It works ok, only shadow it's too big IMHO. But you can leave it for now. Details like this can be changed in the end when we will have nothing else to do.
    Soldiers are still too small so reducing the size of other units is a must.

    EDIT
    It's strange. On your screens they look nearly the same size but on mine they are way too small although I set scale to 225.
    I suggest you to use this BIF, which I haven't change to blue palette to green... I upload the green one by mistake, will reupload it.

    Any way to add faction colour?
    Last edited by zweihander; 02-21-2016 at 09:47.

  7. #7

    Default Re: Converting Civilization3 unit animations

    Alright, a faction colour version is done! Not perfect though.




    Attached Files Attached Files

  8. #8
    Member Member Stazi's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    Any way to add faction colour?
    My method is probably not very professional but works for me. btw I use Photoshop CS6.

    Start with creating two palettes - one for pinks only and one for greens only. Something like this:
    Click image for larger version. 

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    1. Select the area you want to change into faction colors.

    2. Make a new layer with the selected area

    3. Duplicate the layer to the new file

    4. Change the image mode (of the new file) to the indexed color. In the popup window choose Custom palette and find one of those two palettes you created. Photoshop will change and remap colors automatically.
    Click image for larger version. 

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    5. If the result satisfies you copy the selected area again and paste it into the layer you created in 2nd step.

    6. Repeat steps for all green/pink areas.

    7. When done you will have to flatten the image and change to indexed color. Of course, you will need full palette containing all the colors to properly transform the image to the indexed mode.
    Last edited by Stazi; 02-21-2016 at 12:05.
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

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