Brilliant. I planned to do it myself and got permissions for that from CIv3 forum.
Sadly my graphics skills are almost non existent and I've barely managed to deal with icons and info_info pics.
Those animations would be perfect.
Brilliant. I planned to do it myself and got permissions for that from CIv3 forum.
Sadly my graphics skills are almost non existent and I've barely managed to deal with icons and info_info pics.
Those animations would be perfect.
-DELETE-
Edit:OK, I fix it, It is becasue the way I calculate x0, y0
Last edited by zweihander; 02-21-2016 at 12:45.
Thansks, I did that!
I check them in battle and found that the size is acceptable if I increase the scale to 225. Don't need this method, but thank you anyway!
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Ok, the full landsknecht animation is done. Anyone want to test it ingame can download it from the attachment of this post.
But still no faction colour yet, haven't find a way to add it.
The Screenshots show that Bavarian Doppelsoldners fighting the Saxon Pikemen:
Quality not good enough, as I expected.
And sadly, civ3 anims don't differentiate Walk, Run and Charge action, so they use the same in game.
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Edit:
Re-upload the Doppelsoldner.RAR file.
Last edited by zweihander; 02-21-2016 at 09:49.
It works ok, only shadow it's too big IMHO. But you can leave it for now. Details like this can be changed in the end when we will have nothing else to do.
Soldiers are still too small so reducing the size of other units is a must.
EDIT
It's strange. On your screens they look nearly the same size but on mine they are way too small although I set scale to 225.
EDIT2
They are ok. Forget all about the size I wrote above.
Last edited by Stazi; 02-21-2016 at 09:48.
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
I suggest you to use this BIF, which I haven't change to blue palette to green... I upload the green one by mistake, will reupload it.
Any way to add faction colour?
Last edited by zweihander; 02-21-2016 at 09:47.
Alright, a faction colour version is done! Not perfect though.
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My method is probably not very professional but works for me. btw I use Photoshop CS6.
Start with creating two palettes - one for pinks only and one for greens only. Something like this:
1. Select the area you want to change into faction colors.
2. Make a new layer with the selected area
3. Duplicate the layer to the new file
4. Change the image mode (of the new file) to the indexed color. In the popup window choose Custom palette and find one of those two palettes you created. Photoshop will change and remap colors automatically.
5. If the result satisfies you copy the selected area again and paste it into the layer you created in 2nd step.
6. Repeat steps for all green/pink areas.
7. When done you will have to flatten the image and change to indexed color. Of course, you will need full palette containing all the colors to properly transform the image to the indexed mode.
Last edited by Stazi; 02-21-2016 at 12:05.
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
Thanks Stazi!
I found that colours in the last two line of the colour table will show as faction colour ingame, no mater they're Green/Pink or not:
My method to add faction colour is: open the frame 1.bmp with GIMP, open the colour table, drag the colours you want to show as faction colour to the last two line, save this bmp. Use this bmp as the tamplate, copy other frame on it and save.
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