-----Adding New Faction in VI guide, By starkhornNow, the problem was that game crashes occured as the newly defined faction left the campaign
map for the battle map--oddly this crash would only occur with certain units (e.g., peasants,
highland clansmen, kerns, etc.). I discovered that only those units which were culled from texture
folders associated with face-shields caused the crash. Units drawn from texture folders which are
Adding New Faction Guide for Viking Invasion
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not associated with face-shields (e.g., archers--which use the texture folder "Pestunic")do not
cause a battle crash. Therefore newly defined factions, such as FN_FREE21 //WELSH, cannot
utilize units which are drawn from the following bif texture folders, as they are associated with
face-shields:
"Peasant"
"ChainHlm"
"HlPlArSH"
"LArmWCav"
"MKnight"
"MSHelm"
"PlateS"
As I know, only these 7 folder will cause CTD.
Currently, I simply place the new landskencht anim into LtOpHelm, which is the currently folder for Doppelsoldner unit, the other units in PMTW also using this folder are Gallowglass and Opolcheniye. I move Gallowglass and Opolcheniye to use the 'Peasant' anim. No idea you would like this idea or not...
Here is a unit I want to convert(and I have already converted it to FTG! which will reduce my work to convert it to MTW), the Estalian Swordsman, it would be useful for those Sword&Shield units in PMTW.
But unfortunately, converting the landsknecht cost me a whole day, as school days begin, I would not have time to convert Civ3 uits anymore, at least recently.
Actually, converting civ3 units is not very difficult but need time and great patience. If any one want to learn how to convert, I can tell you the key progress.(but only to those who already have some experience of dealing with unit animations BIF files of MTW, I have no time to write a complete tutorial for beginners, sorry)
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