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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by cegorach View Post
    About the mounts - Stazi could you check if mounts added to those larger files cause problems with new factions? Some files tended to cause CTDs when used by added factions and I'd like to be sure.
    Now, the problem was that game crashes occured as the newly defined faction left the campaign
    map for the battle map--oddly this crash would only occur with certain units (e.g., peasants,
    highland clansmen, kerns, etc.). I discovered that only those units which were culled from texture
    folders associated with face-shields caused the crash. Units drawn from texture folders which are
    Adding New Faction Guide for Viking Invasion
    21
    not associated with face-shields (e.g., archers--which use the texture folder "Pestunic")do not
    cause a battle crash. Therefore newly defined factions, such as FN_FREE21 //WELSH, cannot
    utilize units which are drawn from the following bif texture folders, as they are associated with
    face-shields:
    "Peasant"
    "ChainHlm"
    "HlPlArSH"
    "LArmWCav"
    "MKnight"
    "MSHelm"
    "PlateS"
    -----Adding New Faction in VI guide, By starkhorn

    As I know, only these 7 folder will cause CTD.

    Currently, I simply place the new landskencht anim into LtOpHelm, which is the currently folder for Doppelsoldner unit, the other units in PMTW also using this folder are Gallowglass and Opolcheniye. I move Gallowglass and Opolcheniye to use the 'Peasant' anim. No idea you would like this idea or not...

    Here is a unit I want to convert(and I have already converted it to FTG! which will reduce my work to convert it to MTW), the Estalian Swordsman, it would be useful for those Sword&Shield units in PMTW.

    But unfortunately, converting the landsknecht cost me a whole day, as school days begin, I would not have time to convert Civ3 uits anymore, at least recently.

    Actually, converting civ3 units is not very difficult but need time and great patience. If any one want to learn how to convert, I can tell you the key progress.(but only to those who already have some experience of dealing with unit animations BIF files of MTW, I have no time to write a complete tutorial for beginners, sorry)
    Last edited by zweihander; 02-21-2016 at 16:46.

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