Generally, yes.
I haven't encountered any problems till now. What do you have in mind exactly?
Yes, I saw them. Not all of them are used right now (in 1.5). IIRC textures from folders: MONGHCAV, PLATECAV and PLATES are not used at all in any of the 3 campaigns.
Do you mean like that mongol heavy cavalry from MONGHCAV folder combined with LiHorse texture? I think it'll work. You already use KHorse and EHorse folders for something totally different than horses. btw We have to remember that some horse folder names are linked to special features like ArmHorse and EHorse being armored and thus more resistant to enemy fire (I'm not sure about camel because there is a special column in UNIT_PROD file that specifies HORSE/CAMEL/NONE). But I think it only works that way when those folders are used for mounts.
Hmm.. nice idea. You mean like placing rider over a horse in one texture, in the same frame, right? This can work but rider combined with horse will make much bigger frames and thus less space for other units in texture.
If I understand it right, horses combined with riders won't save us that much space. As I said above, such animations will have much bigger frames, especially that you'll need to resize htem up at least 50% to have some space for SCALE manipulation. When you put 512p textures into 1024p texture, soldiers are always too small comparing to old ones (even with maxed SCALE). Hmm.. I'll make one unit in 1024p and you'll see how it looks.
BTW I realise how time consuming the process is, but perhaps in thise unique case results will be easier to implement without the need to change all animations in the game.
LOTR has one black horse. It's just recolored LiHorse.
A few years ago I sent PMs to all creators form Middle-Eaath team I found. The one that answered said me something like "do whatever you want. No one really cares now".
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