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Thread: Converting Civilization3 unit animations

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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by cegorach View Post
    Easily compared to what we had to do before with YanTraken - he was drawing the poses and I've been copying/pasting them into .BMPs frame by frame and setting that in the game. Wonders of Windows Paint and MTW modding tools.


    I know many unit anims in PMTW such as the RussianMusketeer(Str…), CossackMusketeer(Zapo…), Janissary, Free Lancer, Men at Arm etc. are obviously made by hand-drawing. But I'm curious about the Winged Hussar, which is the best quality unit anim and even better than the original MTW's, are they hand-drawing or convert to 2d from a 3d model?
    (p.s. IIRC once I have saw a early Winged Hussar with only one wing animation in a directory(forget which one now), but I never see them in game? )

    And as I said before, I have ask BG to draw some landsknechts(but he is quite busy right now), so I would just consider the Civ3 Landsknecht a tempory solution of the Doppelsoldner unit for 1.6--after all it is not in the best quality due to the original image's small size. What I have not mention brfore is that I ask BC to draw 4 kinds of landsknecht(Doppelsoldner, Forlorn hope, armoured Pike/Halberd/Musket, unarmoured Pike/halberd/Musket), and I was worry about there are no enough directories for them before. But not a problem right now! Once the 1024p method is done, I can easily put the 4 landsknechts in one bif, since they would be in similar colour it would not be hard to do so.

    Quote Originally Posted by cegorach View Post
    Hell, maybe I'll try to learn how to import Aztec and Inca warriors for custom game/MP game only factions.
    Well… Not a good idea IMO. Just think it is ridiculus to see Native Americans fighting in Europe…

    ---------------------------------------------------

    Another problem I met is, if you want to add dead bodies in PMTW, and you use the 1024p method at the same time, you will find that when you increase the unit scale to 225, its dead body is increase to 225% size too, it means that a small man died on the battlefield would leave a giant dead body… Edit/remake the dead_bodies.LBM is necessary.
    Last edited by zweihander; 02-26-2016 at 03:20.

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