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  1. #1
    Member Member Stazi's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    Oh no, editing those files is a nightmare...
    I've just tested it. All you need to do is divide all x,y pairs by 2 (it takes like 1 second in Excel). Generally, all the numbers except the last in each line which is always 0 or 1. For weapons it looks like this:
    Code:
    x1    y1    x2    y2     z
    
    -1    -27    -5    -30    0
    0    -26    -4    -32    0
    0    -22    -2    -28    0
    1    -22    -2    -28    0
    0    -24    -2    -31    0
    0    -24    -3    -31    0
    -1    -27    -5    -30    0
    0    -27    -5    -27    0
    -1    -27    -6    -27    0
    0    -27    -5    -26    0
    0    -26    -4    -27    0
    0    -26    -4    -27    0
    I pretty sure similar approach will work on shields.

    1024p Mongol Heavy Cavalry in all its glory.

    Click image for larger version. 

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    Those spears rendered before the soldier don't looks that good. Maybe I should move them behind the horsemen?
    Last edited by Stazi; 02-24-2016 at 19:15.
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  2. #2
    Member Member Stazi's Avatar
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    Default Re: Converting Civilization3 unit animations

    So, because we sorted out most of the problems concerning 1024p textures I'd like to know what to do? Which animations go to which folder - that kind of things. I'd like to start making a real progress on this. Except the map, new/renewed units are probably the most important part.
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  3. #3
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    I thought it could wait, but if you wish to start I'll have a look tomorrow. It will require checking the palettes so that certain colours aren't lost.


    It was sensibly suggested to combine Custom7, CUSTOM8, HUSCARLE and LgTuCnHi in one directory - I'd pick Custom7 for simplicity, but you can choose if you wish.

    It is all infantry with handguns and no weapons, so should be easier.
    Last edited by cegorach; 02-24-2016 at 20:52.

  4. #4
    Member Member Stazi's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by cegorach View Post
    I thought it could wait, but if you wish to start I'll have a look tomorrow. It will require checking the palettes so that certain colours aren't lost.
    Don't worry. I'll take care of the palettes. Just let me know what goes where. If there be any chance of losing something I'll ask you what to do but judging on what I've seen the new, hand-drawn units don't use as much colors as the old ones.

    But if we want to wait with those units so what should I do now? GUI certainly can wait as we already has one. A totally new units from CIV3?
    Last edited by Stazi; 02-24-2016 at 21:34.
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  5. #5
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by Stazi View Post
    But if we want to wait with those units so what should I do now? GUI certainly can wait as we already has one. A totally new units from CIV3?
    Ok, so let's begin with the conversion.

    It will have to happen sooner or later and new animations from CiV3 should be imported to 1024p files because they will end like ones anyway.



    Please start with those four units, just tell me the file where they will be. I'll build a list who goes were soon.



    Also, since you have the permission why not import some graphics from LOTR?

    I had a look and

    Dervish can work well as Gallowglass,

    Janni are all right for some sneaky highland guerillas,

    PesTunic - are necessary for dismounted nomads,

    and even MongCost could be useful if we need rangers in hoods and armed with bows and swords. The last one is rather unlikely to find any use, so is unnecessary, but the rest seems pretty good.

  6. #6

    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by cegorach View Post

    It will have to happen sooner or later and new animations from CiV3 should be imported to 1024p files because they will end like ones anyway
    Ah, you forget about the size of the civ3 units… if they're imported into a 1024p bif, that they will become extrmely small. They can only imported into 512p bif IMO.

  7. #7

    Default Re: Converting Civilization3 unit animations

    Excuse me, can someone provide a download link of LOTR mod?

    Edit: is it the 'MetwBeta7.0.exe' on the ORG's download database?
    Last edited by zweihander; 02-25-2016 at 06:47.

  8. #8
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    Ah, you forget about the size of the civ3 units… if they're imported into a 1024p bif, that they will become extrmely small. They can only imported into 512p bif IMO.
    Ok, there will be many empty files they can use. Not a problem.

    LOTR mod - yes, I have used this install to check what is useful.

  9. #9
    Member Member Stazi's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    Ah, you forget about the size of the civ3 units… if they're imported into a 1024p bif, that they will become extrmely small. They can only imported into 512p bif IMO.
    I'm just working on this. It seems that doubling the image size will do. Of course, images are generally low-res and doubling the size doesn't improve that. Maybe there is a different game with better animations? But I doubt there is one with such rich unit selection as Civ3.
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  10. #10
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    I'll use this post for the list of combined animations showing which directories will be available.



    LiHorse - done and full

    Mocoscav

    MonghHkav


    are empty




    Custom7, CUSTOM8, HUSCARLE and LgTuCnHi

    go to ?

  11. #11
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by Stazi View Post

    Those spears rendered before the soldier don't looks that good. Maybe I should move them behind the horsemen?
    Yes, in this case it will make it look much better, at least from close distance.

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