Quote Originally Posted by zweihander View Post
Edit:Forget it, this would not damage the quality. It worth a try.

Edit2: I test it, doubling the size of a Civ3 unit would make it looks 'sharper' in game, as the image quality is not very good, it doesn't make it looks better IMO. I still prefer to put them in 512
I'd like to have dead bodies of the same size (no lilliputs and giants lying around). To achieve this we need to make all soldiers textures the same or similar size to avoid SCALE manipulation because different scales make bodies size different. This is all or nothing situation. We have to rework all units into 1024p AND keep their size as similar as possible OR leave everything as it is in 512p. But If you decide to not have dead bodies at all then we can mix 512 and 1024 textures. I don't want to force my point of view but that's how I see it.