My opinion is:
Mix 512 and 1024 textures, for better performance of living soldiers, which is more important than deadbodies IMO.
But this doesn't mean that I abandon the deadbodies. We can modify the DEAD256.LBM, for example, as the original LtOpHelm animation is replace by Civ3 landsnkencht now, we can also modify the DEAD256.LBM, replace the original LtOpHelm dead body by a 50% size landsknecht dead body on the DEAD256.LBM.
This is my opinion.
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