Excuse me, can someone provide a download link of LOTR mod?
Edit: is it the 'MetwBeta7.0.exe' on the ORG's download database?
Excuse me, can someone provide a download link of LOTR mod?
Edit: is it the 'MetwBeta7.0.exe' on the ORG's download database?
Last edited by zweihander; 02-25-2016 at 06:47.
I'm just working on this. It seems that doubling the image size will do. Of course, images are generally low-res and doubling the size doesn't improve that. Maybe there is a different game with better animations? But I doubt there is one with such rich unit selection as Civ3.
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
I against the idea of doubling the size of a Civ3 unit, this would damage its image quality.I think put them in a 512p bif is just ok. There are enough directories. And since the size of civ3 units is small. we can even put more than one units into one 512p BIF if we find some units in similar colour.
Edit:Forget it, this would not damage the quality. It worth a try.
Edit2: I test it, doubling the size of a Civ3 unit would make it looks 'sharper' in game, as the image quality is not very good, it doesn't make it looks better IMO. I still prefer to put them in 512
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Anyway, the Swordsmen by T-mun is fully converted, see the screenshots and download it from the attachment.
Last edited by zweihander; 02-25-2016 at 09:28.
@Stazi & @zweihander
Could you use one post for all animation changes you are making/importing?
I'll track the changes and post where is what in a single post.
This should make it easier for all of us.
One small suggestion - for the sake of making it easier for everybody when compiling animations into 1024p files please use directories other than Custom1-9.
At least for now let's leave those for new animations.
For obvious reasons directories likely to cause CTDs should be left alone. They can have their uses for unit which are MP/custom battles only such as the Iroquis' units.
Last edited by cegorach; 02-25-2016 at 09:34.
I'd like to have dead bodies of the same size (no lilliputs and giants lying around). To achieve this we need to make all soldiers textures the same or similar size to avoid SCALE manipulation because different scales make bodies size different. This is all or nothing situation. We have to rework all units into 1024p AND keep their size as similar as possible OR leave everything as it is in 512p. But If you decide to not have dead bodies at all then we can mix 512 and 1024 textures. I don't want to force my point of view but that's how I see it.
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
Yes, that would be a good idea.
One post per finished unit would be all right.
In this case editing one post will not help - we need to show that there is some progress.
Also I'd like to leave all discussions to THIS thread, the new thread should be only about final results.
Last edited by cegorach; 02-25-2016 at 11:24.
Here are some units from Civ3 which could be necessary. Eventually, so can wait.
Animations are very good and include two modes of attack in the case of a musketeers.
Highland Clansman
Highland Clansman.rar
Scottish Musketeer
Highland Fusilier.rar
movable artillery if we decide that it is necessary
French Artillery 17th C.rar
French Guard Musketeers on foot
French Musketeer Garde.rar
Italian musketeer - perfect for western irregulars/light infantry with firearms
Neapolitan Musketeer 17th C.rar
Ottoman and Bosniak infantry units with firearms to give several animation options for muslim countries
Ottoman Tufekcj.rar
Ottoman Sekban.rar
Bosnian Frontiersman 18th C.rar
@zweihander
Can you have a look? They look pretty well in my opinion. I am not sure if you can find something better.
Last edited by cegorach; 02-25-2016 at 12:04.
Just an idea but why not try to ask guys who created those units about exporting animations to higher resolution? Sprites were surely made form 3d animated models so it shouldn't be much of a problem for them. I know nothing about Civ3 community but I can ask those guys if you point me to a thread where you found a unit. Many of them maybe out of business now but I think its worth a try. They're all moders like us so I'm sure they'll understand why we're asking about it. Units are IMHO the most important part and we'd be aiming for the top quality.
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
My opinion is:
Mix 512 and 1024 textures, for better performance of living soldiers, which is more important than deadbodies IMO.
But this doesn't mean that I abandon the deadbodies. We can modify the DEAD256.LBM, for example, as the original LtOpHelm animation is replace by Civ3 landsnkencht now, we can also modify the DEAD256.LBM, replace the original LtOpHelm dead body by a 50% size landsknecht dead body on the DEAD256.LBM.
This is my opinion.
Reducing the size of dead bodies which are already very low 256p quality? It'll make them an unrecognizable groups of pixels. But.. ok. If you both don't care about dead bodies we go the mixed way.
@cegorach, @zweihander - let me know what you think about my previous post.
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
Good idea and worth a try, but as I know, it may not be an easy task. Like MTW, Civ3 is a quite old game. Many old modders are not there now...For example, Kinboat doesn't login on the CFC forum since 2006, Steph quited modding, Imperator lost his old file because of an accident of his computer....
Last edited by zweihander; 02-25-2016 at 12:36.
Sadly, impossible.
I suggest to PM imperator1961, who is one of two modders who made many units during Renaissance era(the other one is Sandris) and he still login these days, to ask if he can help.
Edit: if you think this is a good idea, I would like to try to make a contact with Imperator.
Last edited by zweihander; 02-25-2016 at 13:16.
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
I have no idea. It was downloaded years ago and there is no such information in the downloaded folders.
I suppose you could ask him what can be done.
Not great, but better than what we have. Would be less of a problem if we could combine 1024 and 512 files.
At least I think it would, but that means all sorts of other problems... hmm.
Sure, go for it. It won't hurt even if he says no.
EDIT
@cegorach - I wonder if I should replace Mongol Heavy Cavalry with that NTW grey horse so LiHorse would be our light mounts only folder? I think it'd be better to put MHC in EHorse folder as their horses are armored.
Last edited by Stazi; 02-25-2016 at 14:38.
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
Yes, that is a good idea, but I thought about using ArmHorse for armoured horses (can include MTW EHorse and MHC).
Just leave one-quarter of the 1024p file free in case we will need it for something in the future.
Tomorrow I'll post a list of files I think are good directories for PMTW animations, I haven't finished it yet.
Right now LiHorse is full, so will be ArmHorse, where do you plan to put those musketeer/hangunner animations?
I think that Custom directories should be left for new animations. For the sake of some order in the process.
I've been trying to find another game with units to import and found that Age of Kings has a bit better quality (size) of units but the problems is that there are no walk animations. Stand or Run only so it will be hard to tell if your unit is walking or running on the first sight. Of course, you can see it on a unit card at the bottom of the screen but I don't know if it's worth the effort? What you think?
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
Sorry, what is Age of Kings? Could you provide some screenshots of the units?
Civ3 units don't differenciate Walk, Run and Charge too.
Edit: do you mean the Age of Empire II? If yes, it is not a game of Renaissance era, and more importantly, the size of its units is actually even smaller than Civ3. Someone had converted Kinboat's Civ3 landsknecht to Aoe2, and it looks much bigger than original aoe2 units.
Last edited by zweihander; 02-26-2016 at 09:16.
Good news is that I found that Kinboat has provided the Poser model of his Landsknecht, it means that we can export it as big as we want:
Bad news: the Poser model doesn't include any poses information, it mean that I can only keep the model idle. I need to made the poses by myself, too hard... I would like to ask in the CFC forum if anyone is willing to provide a two-handed sword action group...
Last edited by zweihander; 02-27-2016 at 07:11.
Last edited by Stazi; 02-27-2016 at 08:28.
"Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.
It is Poser6.0, unfortunatly that it is not a free software. I bought it years ago but seldom use it.
I would try to ask if any civ3 modder like to provide a suitable animation set.
A quick in game test
Everything is good, except no animations
Edit: It is even better than converted-units because we can adjust the camera angle to suit the MTW engine.
Last edited by zweihander; 02-27-2016 at 13:30.
Before I'll post a list where goes what here are new animations from 2.0.
New Polish musketeers used also by some other units. Dragoon animation isn't used at this moment, but might be in the future.
Russian feudal cavalry etc.
HTW Pikemen used for less armoured pikemen and my late invention - double-armed men, so units consisting of both musketeers and pikemen.
Sadly the pikemen had to be defined as mounts because musketeers had to be able to use aim and shoot actions horses do not seem to have.
All are here:
new animations.rar
with one actiopage .txt each.
Last edited by cegorach; 02-27-2016 at 13:34.
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