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  1. #1
    Member Member Stazi's Avatar
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    Default Re: Converting Civilization3 unit animations

    I've been trying to find another game with units to import and found that Age of Kings has a bit better quality (size) of units but the problems is that there are no walk animations. Stand or Run only so it will be hard to tell if your unit is walking or running on the first sight. Of course, you can see it on a unit card at the bottom of the screen but I don't know if it's worth the effort? What you think?
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  2. #2

    Default Re: Converting Civilization3 unit animations

    Sorry, what is Age of Kings? Could you provide some screenshots of the units?

    Civ3 units don't differenciate Walk, Run and Charge too.

    Edit: do you mean the Age of Empire II? If yes, it is not a game of Renaissance era, and more importantly, the size of its units is actually even smaller than Civ3. Someone had converted Kinboat's Civ3 landsknecht to Aoe2, and it looks much bigger than original aoe2 units.
    Last edited by zweihander; 02-26-2016 at 09:16.

  3. #3

    Default Re: Converting Civilization3 unit animations

    Good news is that I found that Kinboat has provided the Poser model of his Landsknecht, it means that we can export it as big as we want:


    Bad news: the Poser model doesn't include any poses information, it mean that I can only keep the model idle. I need to made the poses by myself, too hard... I would like to ask in the CFC forum if anyone is willing to provide a two-handed sword action group...
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    Last edited by zweihander; 02-27-2016 at 07:11.

  4. #4
    Member Member Stazi's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    Good news is that I found that Kinboat has provided the Poser model of his Landsknecht, it means that we can export it as big as we want:


    Bad news: the Poser model doesn't include any poses information, it mean that I can only keep the model idle. I need to made the poses by myself, too hard... I would like to ask in the CFC forum if anyone is willing to provide a two-handed sword action group...
    Great, but without animations it'll be pretty useless. We can make an icon from it but that's all. BTW what's the app used to open the model on screenshot?
    Last edited by Stazi; 02-27-2016 at 08:28.
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  5. #5

    Default Re: Converting Civilization3 unit animations

    It is Poser6.0, unfortunatly that it is not a free software. I bought it years ago but seldom use it.

    I would try to ask if any civ3 modder like to provide a suitable animation set.

  6. #6

    Default Re: Converting Civilization3 unit animations

    A quick in game test
    Everything is good, except no animations




    Edit: It is even better than converted-units because we can adjust the camera angle to suit the MTW engine.
    Last edited by zweihander; 02-27-2016 at 13:30.

  7. #7
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    A quick in game test
    Everything is good, except no animations

    Edit: It is even better than converted-units because we can adjust the camera angle to suit the MTW engine.
    Use it. It might be only idle for now, but it is better than what we have for those action.

  8. #8
    Member Member Stazi's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    A quick in game test
    Everything is good, except no animations

    Edit: It is even better than converted-units because we can adjust the camera angle to suit the MTW engine.
    Could you upload this model somewhere. I'd like to do a few experiments.
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  9. #9
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Before I'll post a list where goes what here are new animations from 2.0.

    New Polish musketeers used also by some other units. Dragoon animation isn't used at this moment, but might be in the future.



    Russian feudal cavalry etc.



    HTW Pikemen used for less armoured pikemen and my late invention - double-armed men, so units consisting of both musketeers and pikemen.



    Sadly the pikemen had to be defined as mounts because musketeers had to be able to use aim and shoot actions horses do not seem to have.

    All are here:

    new animations.rar

    with one actiopage .txt each.
    Last edited by cegorach; 02-27-2016 at 13:34.

  10. #10

    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by cegorach View Post
    HTW Pikemen used for less armoured pikemen and my late invention - double-armed men, so units consisting of both musketeers and pikemen.



    Sadly the pikemen had to be defined as mounts because musketeers had to be able to use aim and shoot actions horses do not seem to have.
    So, you abandoned this animation?
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  11. #11
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    What goes where - the list.


    I'll update it when it is done - should be soon. Hard to decide with some, also because I want to leave some space for something just in case.

    Platesurcoat - Platesurcoat, PlateS, KHorse - all forms of Polish and Russian infantry and dragoons. Red or blue.
    1 quarter free just in case. Another animation could be easily made using current ones by applying simple changes just like I did with the polish infantry - different head and colours.

    Viking - Dervish, Janni, Viking - mobile artilelry, warwagons and field fortifications. 1 quarter free just in case we get another animation for mobile artillery or something different (rockets?).

    Bowman - Bowman Only one animation for now. It is supposed to cover all forms of line infantry from later period of the game so space is necessary. 3 entries left.

    ChHlBow - ChHlBow, LaKnight, ToplessLoon, Smailcav - several types of cavalry in chainmail or coats + Delis with a lion's fur. Directory closed.

    NegInf - NegInf Right now solely for nomads from LOTR, should be the directory where future 'imports' from LOTR will go.

    EHorse - EHorse, HlPlArSh, LARMWCAV, - three dragoon animations. This way some animations can be used for cavalry of other factions - with a sword in hand!
    1 entry left just in case.

    LgTuCnHi - LgTuCnHi, Huscarle, Custom7, Custom8 - so as suggested. Deals with many musket armed infantry units. Directory closed.

    MongCost - MongCost, Custom1, Custom9, EEuroCav - several types of cavalry in blackened armour + others which are using the same entry. Directory closed.

    Fullplar - Fullplar, MSHelm, Peasant, NewPeasant - Polish Hussars and several types of cavalry sharing same directories. Directory closed.

    MailHCav - MailHCav, Pestucav
    - for muslim infantry with handguns. 2 entries left in case we get suitable animations.

    HlPlArHm - HlPlArHm, Custom2, Custom4, Custom5 Various pikemen, halberdiers and musketeers. Directory closed.

    @Stazi

    Could you review it and see if there are any problems? I left the Iroquis and Skii infantry, as well as some other animations for you to choose directories. Please don't use Custom 0-9 because I want them for new animations.
    Last edited by cegorach; 02-27-2016 at 15:42.

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