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  1. #1
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Ok, I think there will be enough space for this unit. I am planning to remove one or two, so it should be fine.


    I went through all those animations and I'll throw a list tomorrow. Quite a lot of work and time but it will take even more for you to import it to the mod.


    There are still some units I'd like to have, units which seem not to exist in the set.

    A genuine eaastern european archer with a sabre - for Balcan, Caucasus factions and possibly for Russia.

    A black skinned infantryman with a handgun.

    A handgunner in a chainmail.

    Something suitable for Gallowglass etc.



    Still many holes will be plugged with these animations if suitable Poser files will be there.

  2. #2
    Member Member Stazi's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by cegorach View Post
    There are still some units I'd like to have, units which seem not to exist in the set.

    A genuine eaastern european archer with a sabre - for Balcan, Caucasus factions and possibly for Russia.

    A black skinned infantryman with a handgun.

    A handgunner in a chainmail.

    Something suitable for Gallowglass etc.
    Could you post any pictures how those units should look like?
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  3. #3

    Default Re: Converting Civilization3 unit animations

    Balam has a Gallowglass model, I would try to ask him.

  4. #4
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by Stazi View Post
    Could you post any pictures how those units should look like?
    I wanted to look for them first. I think I have some of those.

    We will see if Poser models are available though.

  5. #5
    Member Member Stazi's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by cegorach View Post
    I wanted to look for them first. I think I have some of those.

    We will see if Poser models are available though.
    I wasn't asking about those particular models. I was thinking about any pictures form the net, history books, etc.. Why? I've just learned how to extract models from Mount & Blade (together with animations) and how to use 3ds Max to take a series of screenshots for MTW animations. There are a lot of good expansions (With Fire and Sword, Napoleonic Wars) and mods: The Deluge, some Renaissance mods and even free OSP stuff like this https://forums.taleworlds.com/index....,327745.0.html . If you'd show me what are you looking for maybe I'll find something that fits. Of course, it's not as fast as models from Civ3,4,5 because you have to compose a whole soldier from parts like torso/armor, head, helm, boots, gauntlets, shield, weapons, etc. but it makes the system very flexible. I'm not fully satisfied with the results of the exporting process now but I'm sure I'll get better.
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  6. #6
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by Stazi View Post
    I wasn't asking about those particular models. I was thinking about any pictures form the net, history books, etc.. Why? I've just learned how to extract models from Mount & Blade (together with animations) and how to use 3ds Max to take a series of screenshots for MTW animations. There are a lot of good expansions (With Fire and Sword, Napoleonic Wars) and mods: The Deluge, some Renaissance mods and even free OSP stuff like this https://forums.taleworlds.com/index....,327745.0.html . If you'd show me what are you looking for maybe I'll find something that fits. Of course, it's not as fast as models from Civ3,4,5 because you have to compose a whole soldier from parts like torso/armor, head, helm, boots, gauntlets, shield, weapons, etc. but it makes the system very flexible. I'm not fully satisfied with the results of the exporting process now but I'm sure I'll get better.
    I understand now, but I think we could start with those CiV3 models - always saves a lot of work if something can be found.

    Besides this way only a couple of units will have to be made - you already have a lot of work with this mod. Frankly an astounding amount of work and this really can wait.

    Also in some cases it is hard to define how a perticular soldier should look like - there are no sources I could use - so maybe similar Poser models could be altered. A different head is often just enough.

    For example there is a very good Warwagon model in Imperator files, but it is for the Ottomans. If infantry models could be replaced with Polish/Hungarian style infantry it would be perfect for all factions using the warwagons in the game.

    Back to posting GIFs...

  7. #7

    Default Re: Converting Civilization3 unit animations

    Cegorach, please post a link of the thread on CFC. Posting GIF is ok, but not necessary, if this can save your time.

  8. #8
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    Cegorach, please post a link of the thread on CFC. Posting GIF is ok, but not necessary, if this can save your time.
    I am using the names of the sets - isn't that enough?

    GIFs give you (and me) better picture how those animations work and why I have chosen them and no others.

    Besides uploading the files takes very little time.

  9. #9

    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by Stazi View Post
    I wasn't asking about those particular models. I was thinking about any pictures form the net, history books, etc.. Why? I've just learned how to extract models from Mount & Blade (together with animations) and how to use 3ds Max to take a series of screenshots for MTW animations. There are a lot of good expansions (With Fire and Sword, Napoleonic Wars) and mods: The Deluge, some Renaissance mods and even free OSP stuff like this https://forums.taleworlds.com/index....,327745.0.html . If you'd show me what are you looking for maybe I'll find something that fits. Of course, it's not as fast as models from Civ3,4,5 because you have to compose a whole soldier from parts like torso/armor, head, helm, boots, gauntlets, shield, weapons, etc. but it makes the system very flexible. I'm not fully satisfied with the results of the exporting process now but I'm sure I'll get better.
    An intereting discovery! Could you post a picture of your achievement? Don't need to be the final result or something 100% perfect, I just want to have a look of this new method.

  10. #10
    Member Member Stazi's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    An intereting discovery! Could you post a picture of your achievement? Don't need to be the final result or something 100% perfect, I just want to have a look of this new method.
    I'll post one with all parts glued together later. Till now I was just checking options and learning how to render properly.

    Quote Originally Posted by cegorach View Post
    Egyptian V

    Syria Auxiliary 17th C, Sudanese Infantry Mid 19th C

    First for variety, second because it is the only blackskinned infantry model with a firearm which looks relatively suitable.

    Click image for larger version. 

Name:	Sudanese Infantry Mid 19th.gif 
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ID:	17735

    Click image for larger version. 

Name:	Sirian Auxiliary 17th.gif 
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    There is another black skinned handgunner in Egyptian I pack but doesn't contain any melee attack animation.

    Click image for larger version. 

Name:	EGAH16AttA.gif 
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ID:	17750
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  11. #11
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by Stazi View Post
    There is another black skinned handgunner in Egyptian I pack but doesn't contain any melee attack animation.

    Click image for larger version. 

Name:	EGAH16AttA.gif 
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ID:	17750
    Yes, that is the main reason why I have not chosen this model. Plus the gun would have to be modified because it is from late XVth century. Both Morocco and Ethiopia would need something newer.

  12. #12
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    All right, Egypt, the Ottomans so actually the whole of Middle East and Africa is done.

    I'll continue tomorrow.

  13. #13

    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by cegorach View Post
    Ok, I think there will be enough space for this unit. I am planning to remove one or two, so it should be fine.


    I went through all those animations and I'll throw a list tomorrow. Quite a lot of work and time but it will take even more for you to import it to the mod.


    There are still some units I'd like to have, units which seem not to exist in the set.

    A genuine eaastern european archer with a sabre - for Balcan, Caucasus factions and possibly for Russia.

    A black skinned infantryman with a handgun.

    A handgunner in a chainmail.

    Something suitable for Gallowglass etc.



    Still many holes will be plugged with these animations if suitable Poser files will be there.
    I suggest to forget those can't find suitable model units now, we can't count on imperator has everything we need. just list the models we are able to chose.
    Last edited by zweihander; 03-07-2016 at 22:01.

  14. #14
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    All right, it is even more time consuming than expected.


    I will post it all in this place, updating the post.

    I want to deal with each 'nation' in Imperator's packs, one after another.

    This should give a better picture what does he have and hopefully a general view what we can expect.

    @zweihander if you would be so kind to ask him about availability - please start with Landsknechte and possibly with something from my list.

    I expect it will take three days to post all animations I am after.

    I will use names of the pack the author used, same with the units, this should help him locate the models.

    Let's start. I'll use GIFs with key animations (usually close combat) - click it to see the animation.


    Egyptian V

    Syria Auxiliary 17th C, Sudanese Infantry Mid 19th C

    First for variety, second because it is the only blackskinned infantry model with a firearm which looks relatively suitable.

    Click image for larger version. 

Name:	Sudanese Infantry Mid 19th.gif 
Views:	368 
Size:	177.2 KB 
ID:	17735

    Click image for larger version. 

Name:	Sirian Auxiliary 17th.gif 
Views:	383 
Size:	194.6 KB 
ID:	17736

    Egyptian IV

    Egyptian Pikeman 16th, Egyptian Mameluke 17th

    Pikeman for genuine muslim spear/pike armed infantry. Could be great for Persian pikemen from reformed army of Abbas the Great and Grenadan citizen militia as well as for other uses.

    The cavalryman.

    He is using a bow which is very useful, but there is another trick we could use with this (or any other) model i.e. place it in Camel directory which seems hardcoded to give combat bonuses when fighting in a desert and penalties when fighting in lush areas - could be excellent for african units which are not used to climate in northern Europe.
    Just give it an invisible mount with the same directory and it could work. If not we will have another cavalry animation which is not a bad thing.

    Click image for larger version. 

Name:	Egyptian Pikeman 16th.gif 
Views:	391 
Size:	189.4 KB 
ID:	17737

    Click image for larger version. 

Name:	Egyptian Mameluke 17th.gif 
Views:	478 
Size:	367.4 KB 
ID:	17738

    Egyptian I

    Egyptian Archer 16th C

    One of very few animations of archers who also use close combat weapons. Could be useful for very many units from several factions. One good quality is that it doesn't look too egyptian so can be shared with some factions in Europe.

    Click image for larger version. 

Name:	Egyptian Archer 16th.gif 
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Size:	201.3 KB 
ID:	17739


    Ottomans
    ==========

    Ottoman I

    Albanian Light Infantry 1820, Akinji Light Cavalry 16th C

    Albanians are great for Balcan infantry from the south - Greeks and Albanians.

    Cavalry gives another muslim animation. Could use Camel directory.

    Click image for larger version. 

Name:	Akinji Light Cavalry 16th C.gif 
Views:	404 
Size:	265.6 KB 
ID:	17741

    Click image for larger version. 

Name:	Albanian Light Infantry 1820.gif 
Views:	368 
Size:	193.5 KB 
ID:	17740

    Ottoman III

    Bosnian Frontierman Mid 18th C, Deli Light Cavalry 17th C

    The Bosniak is just another model for variety and has a pistol animation perfect for pirates etc.

    The Deli could be useful also for early hussar models, plus it has a nice javelin throwing animation which is rare.

    Click image for larger version. 

Name:	Bosnian Frontierman Mid 18th C.gif 
Views:	433 
Size:	189.5 KB 
ID:	17743

    Click image for larger version. 

Name:	Deli Light Cavalry 17th C.gif 
Views:	454 
Size:	441.3 KB 
ID:	17742

    Ottoman IV

    Janissary 17th C, Janissary Archer 16th C, Janissary Grenadier Early 18th C

    Elite Ottoman infantry deserves good treatment, plus the archer can be used for different units if the head is changed.

    There is also a nice granade throwing animation excellent for several elite muslim units from late period.

    [Click image for larger version. 

Name:	Janissary 17th C.gif 
Views:	420 
Size:	202.5 KB 
ID:	17754

    Click image for larger version. 

Name:	Janissary Archer 16th C.gif 
Views:	366 
Size:	204.6 KB 
ID:	17755

    Click image for larger version. 

Name:	Janissary Grenadier Early 18th C.gif 
Views:	376 
Size:	199.2 KB 
ID:	17756

    Ottoman V

    Lybian Kuloglu Late 19th C

    Another muslim unit. half clothed so perfect for various irregulars and units from Africa.

    Click image for larger version. 

Name:	Lybian Kuloglu Late 19th C.gif 
Views:	398 
Size:	190.4 KB 
ID:	17747

    Ottoman VI

    Tufekci Musketeer 17th C, War Wagon 16th C

    The core of Ottoman infantry of the 17th century, plus a Warwagon animation which could hopefully be altered (Oxes instead of mules, different infantry etc)

    Click image for larger version. 

Name:	Tufekci Musketeer 17th C.gif 
Views:	408 
Size:	270.4 KB 
ID:	17753

    Click image for larger version. 

Name:	War Wagon 16th C.gif 
Views:	352 
Size:	382.6 KB 
ID:	17752
    Last edited by cegorach; 03-09-2016 at 12:11.

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