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  1. #1
    Member Member Stazi's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    An intereting discovery! Could you post a picture of your achievement? Don't need to be the final result or something 100% perfect, I just want to have a look of this new method.
    I'll post one with all parts glued together later. Till now I was just checking options and learning how to render properly.

    Quote Originally Posted by cegorach View Post
    Egyptian V

    Syria Auxiliary 17th C, Sudanese Infantry Mid 19th C

    First for variety, second because it is the only blackskinned infantry model with a firearm which looks relatively suitable.

    Click image for larger version. 

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    Click image for larger version. 

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    There is another black skinned handgunner in Egyptian I pack but doesn't contain any melee attack animation.

    Click image for larger version. 

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    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

  2. #2
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by Stazi View Post
    There is another black skinned handgunner in Egyptian I pack but doesn't contain any melee attack animation.

    Click image for larger version. 

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    Yes, that is the main reason why I have not chosen this model. Plus the gun would have to be modified because it is from late XVth century. Both Morocco and Ethiopia would need something newer.

  3. #3
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    All right, Egypt, the Ottomans so actually the whole of Middle East and Africa is done.

    I'll continue tomorrow.

  4. #4

    Default Re: Converting Civilization3 unit animations

    Ok. but remind you that some attachments GIFs are down, such as the Janissaries.

    Edit: you have chose so many units and just for the Muslims, are you sure we have enough directories?
    Last edited by zweihander; 03-08-2016 at 17:12.

  5. #5
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    Ok. but remind you that some attachments GIFs are down, such as the Janissaries.
    No, but they are displayed as links, just click the link and you will see the image.

    Edit: you have chose so many units and just for the Muslims, are you sure we have enough directories?
    We have very many, besides I am assuming not all those units will have Poser files. Final selection will have to be made based on the files we can get.

    I am assuming 3 animations will go into one directory (infantry) or 2 in case of cavalry and muslim units are the biggest problem with the current animations, only a single dedicated infantry animation for several factions. Too few.

  6. #6

    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by cegorach View Post
    No, but they are displayed as links, just click the link and you will see the image.
    Click on the link shows:
    Invalid Attachment specified. If you followed a valid link, please notify the administrator.

    --------

    Imperator hasn't response yet. Here is the preview picture of my Landsknecht-halberdier(unfinished):
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  7. #7
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    Click on the link shows:
    Invalid Attachment specified. If you followed a valid link, please notify the administrator.
    Weird, I've checked yesterday and today they even do not show up in the list of attachment.

    Thanks for noticing.

    I've edited the post.

    --------

    Imperator hasn't response yet. Here is the preview picture of my Landsknecht-halberdier(unfinished):
    Do you think there will be enough space in the same file the double-men use? Or will you need another directory for this and pikemen/handgunner models?
    If 3 animations can be added in a file it would be perfect, but in this case it can be less. I guess pikemen models will be decisive to judge how much space is necessary.

  8. #8

    Default Re: Converting Civilization3 unit animations

    The halberdier would use the body of the landsknecht light pikeman as well as the handgunner and pikeman. This one is just an alpha version, for weapon and animation testing.

    My plan is to put Landsknecht light pikeman, handgunner and halberdier into one BIF, but leave the Pikeman's weapon as an independent item rather than on his hand. Then we will have enough place for these 3 unit. And maybe 4 is possible too, if there is enough place for the fourth unit in the same BIF, I want to make the Forlorn Hope(wielding a shorter two-handed sword) with the body of the landsknecht light pikeman.

    And the doppelsoldner would be remake with Imperator's material, I haven't decide which units will share the same BIF with it yet.
    Last edited by zweihander; 03-09-2016 at 13:21.

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