Results 1 to 30 of 206

Thread: Converting Civilization3 unit animations

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: Converting Civilization3 unit animations

    Danish Units II 2

    Danish Caliverman 16th C


    Alternative animation useful for various light infantry units.

    Click image for larger version. 

Name:	Danish Caliverman 16th C.gif 
Views:	1010 
Size:	265.2 KB 
ID:	17784

    Swedish1

    Livonian Reiter 16th C

    Not many rider & horse animations are necessary, but this one could give us more variety in the XVIth century where very few are in use.

    Click image for larger version. 

Name:	Livonian Reiter 16th C.gif 
Views:	974 
Size:	248.1 KB 
ID:	17785

    Swedish4

    Swedish Musketeer 17th C

    A musketeer in a grey uniform - will be useful because not all models should use faction specific uniforms.

    Click image for larger version. 

Name:	Swedish Musketeer 17th C.gif 
Views:	1142 
Size:	280.1 KB 
ID:	17786
    Last edited by cegorach; 03-14-2016 at 21:48.

  2. #2
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: Converting Civilization3 unit animations

    Russia 1

    Russian Archer HM

    No fight animation, but I need one animation for mounted infantry - it will ride a horse when fighting.

    Click image for larger version. 

Name:	Russian Archer HM.gif 
Views:	961 
Size:	194.7 KB 
ID:	17787

    Russia 3

    Russian Arquebusier 16th C, Russian Caliverman 16th C

    Only one is necessary, but it is nice to have a choice. A handgunner in chainmail useful for Russia, Georgia, Circassia, so pretty important.

    Good I found those, because they have fight animations.

    Click image for larger version. 

Name:	Russian Caliverman 16th C.gif 
Views:	943 
Size:	194.7 KB 
ID:	17788

    Click image for larger version. 

Name:	Russian Arquebusier 16th C.gif 
Views:	1244 
Size:	194.8 KB 
ID:	17789

    Russia 6

    Russian Front Rank Swordsman 17th C, Russian Feudal Archer 16th C

    First very useful, second just like above - for mounted infantry.

    Click image for larger version. 

Name:	Russian Front Rank Swordsman 17th C.gif 
Views:	1277 
Size:	189.1 KB 
ID:	17790

    Click image for larger version. 

Name:	Russian Feudal Archer 16th C.gif 
Views:	1124 
Size:	198.3 KB 
ID:	17791

    Russia 8

    Russian Oprichnik Light Cavalry 16th C

    Great for Oprychnyki, but useful for mounted infantry because it has a mount and a rider in the same animation.

    Click image for larger version. 

Name:	Russian Oprichnik Light Cavalry 16th C.gif 
Views:	1090 
Size:	163.6 KB 
ID:	17792

  3. #3
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: Converting Civilization3 unit animations

    All right I believe it ends the list.

    I hope it will cover all or almost all needs. Now let's hope at least some can be found.

    If not those GIFs are there to show what I am looking for.


    What the list is lacking is Gallowglass animations and black-skinned handgunners with fight animations.

    Second hopefully can be made from different animations.

    @zweihander, @Stazi if you have any ideas please post them in a way which allows reviewing the animations - I think it can save a lot of time.

  4. #4

    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by cegorach View Post


    What the list is lacking is Gallowglass animations and black-skinned handgunners with fight animations.
    Here is a gallowglass made by Balam-Agab, or we can just use the unit animation of doppelsoldner.
    Last edited by zweihander; 03-15-2016 at 10:23.

  5. #5
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post


    I think the German Front Rank Swordsman 16th C from this pack is better than the French one. What do you think of it?
    Looks good to me. If it has pistol animations it would be acceptable.



    I prefer the Musquetaire du Roi from this pack, what do you think of it?
    You are right, the pack is newer so possibly easier to find Poser files.



    Do you mean we should keep it grey in game or give it faction colour?
    I'd like to have him in grey, possibly with a small detail in a faction specific colour - it would be nice to have a grey musketeer and a detail such as a scarf or a feather would be enough to make him look different.



    Do you like the Austrian Reiter 16th C from this pack, with a lighter colour armour and a closed helm?

    [/QUOTE]

    If we find space. We have a black horse thanks to LOTR animations so when choosing horse & man animations I am trying to find something different - not brown, black or grey.

    Quote Originally Posted by zweihander View Post
    Is the Dutch Musketeer only for Neatherland or for various use? If it is for various I suggest the German Musketeer 17th C from here instead of the Dutch one.
    I'd like to have the Dutch one, but the German can be used as well. We will see how much space is left after all this, and which files are possible to find.


    And I also suggest the Papal States Pikeman 17th C and Papal States Musketeer 17th C from here, give their uniform faction colour and use them as various late era Pikeman and Musketman.

    Yes, it is very good and can replace current PMTW pikeman/musketeer animation with a hat.

    Quote Originally Posted by zweihander View Post
    Here is a gallowglass made by Balam-Agab, or we can just use the unit animation of doppelsoldner.
    If he provides the files that would be great.

  6. #6
    Member Member dimitrios the samian's Avatar
    Join Date
    Feb 2004
    Location
    Hellas Down Under
    Posts
    615

    Default Re: Converting Civilization3 unit animations

    ...."not relevant"
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Q Foreground Colours Gimp.JPG 
Views:	900 
Size:	70.3 KB 
ID:	17933  
    Last edited by dimitrios the samian; 07-20-2016 at 03:43.

  7. #7
    Member Member dimitrios the samian's Avatar
    Join Date
    Feb 2004
    Location
    Hellas Down Under
    Posts
    615

    Default Re: Converting Civilization3 unit animations

    ...."not relevant"
    Last edited by dimitrios the samian; 07-20-2016 at 03:43.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO