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Thread: Converting Civilization3 unit animations

  1. #181

    Default Re: Converting Civilization3 unit animations

    Ok. but remind you that some attachments GIFs are down, such as the Janissaries.

    Edit: you have chose so many units and just for the Muslims, are you sure we have enough directories?
    Last edited by zweihander; 03-08-2016 at 17:12.

  2. #182
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    Ok. but remind you that some attachments GIFs are down, such as the Janissaries.
    No, but they are displayed as links, just click the link and you will see the image.

    Edit: you have chose so many units and just for the Muslims, are you sure we have enough directories?
    We have very many, besides I am assuming not all those units will have Poser files. Final selection will have to be made based on the files we can get.

    I am assuming 3 animations will go into one directory (infantry) or 2 in case of cavalry and muslim units are the biggest problem with the current animations, only a single dedicated infantry animation for several factions. Too few.

  3. #183

    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by cegorach View Post
    No, but they are displayed as links, just click the link and you will see the image.
    Click on the link shows:
    Invalid Attachment specified. If you followed a valid link, please notify the administrator.

    --------

    Imperator hasn't response yet. Here is the preview picture of my Landsknecht-halberdier(unfinished):
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  4. #184
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    Click on the link shows:
    Invalid Attachment specified. If you followed a valid link, please notify the administrator.
    Weird, I've checked yesterday and today they even do not show up in the list of attachment.

    Thanks for noticing.

    I've edited the post.

    --------

    Imperator hasn't response yet. Here is the preview picture of my Landsknecht-halberdier(unfinished):
    Do you think there will be enough space in the same file the double-men use? Or will you need another directory for this and pikemen/handgunner models?
    If 3 animations can be added in a file it would be perfect, but in this case it can be less. I guess pikemen models will be decisive to judge how much space is necessary.

  5. #185

    Default Re: Converting Civilization3 unit animations

    The halberdier would use the body of the landsknecht light pikeman as well as the handgunner and pikeman. This one is just an alpha version, for weapon and animation testing.

    My plan is to put Landsknecht light pikeman, handgunner and halberdier into one BIF, but leave the Pikeman's weapon as an independent item rather than on his hand. Then we will have enough place for these 3 unit. And maybe 4 is possible too, if there is enough place for the fourth unit in the same BIF, I want to make the Forlorn Hope(wielding a shorter two-handed sword) with the body of the landsknecht light pikeman.

    And the doppelsoldner would be remake with Imperator's material, I haven't decide which units will share the same BIF with it yet.
    Last edited by zweihander; 03-09-2016 at 13:21.

  6. #186
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    If you need more than those two directories let me know.



    I'll continue with Imperator's graphics. Here because there seems to be a problem with too many attachements in one post.


    Poland, but not only Poland
    =======================



    Polish Units Part I

    Polish Hajduk Arquebusier 16th C, Polish Pikeman 17th C, Cossack Infantry 17th C, Polish Hussar 16th C

    The Hajduk is one of obvious choices mainly because of Hungary - and it has an axe which is nice.

    The pikeman - despite the mistake with yellow uniform (it should be blue, yellow is simply bleached ) - will be great for Poland and Russia, maybe even for the Cossacks.

    Cossack infantry is very useful because there are too many units using the same cossack animation in the game and this one doesn't
    use faction colours.

    The Hussar - only optionally, if there is space.

    Click image for larger version. 

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    Click image for larger version. 

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    Click image for larger version. 

Name:	Polish Hussar 16th C.gif 
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    Click image for larger version. 

Name:	Polish Pikeman 17th C.gif 
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    Polish Units Part II

    Polish Fusilier 18th C, Polish Grenadier 18th C, Polish Pikeman 16th C

    The fusillier and the grenadier are great for general use, for many factions if faction colours are used. I think that one directory, the one which right now harbours line infantry from NTW could be used to keep all early XVIIIth century animations this mod will need.

    The pikeman could be nice for units which do not use pikes - @zweihander what do you think?
    Removing the pike and replacing it with a shield or just nothing and we have nice dismounted cavalry or light infantry.

    Click image for larger version. 

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    Click image for larger version. 

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    Click image for larger version. 

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    Last edited by cegorach; 03-09-2016 at 22:22.

  7. #187
    Member Member dimitrios the samian's Avatar
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    Default Re: Converting Civilization3 unit animations

    Great work guys ! ...... fantastic

  8. #188

    Default Re: Converting Civilization3 unit animations

    2 directories for the various lanskanechts(except heavy pikeman) should be enough.

    But I need another one directory for 4(maybe more) kinds Pikeman(German, Spainish, Italian, Heavy landsknecht).

    And another one directory for the Shield&Sword unit, haven't decide which units should share the same BIF yet.
    Last edited by zweihander; 03-10-2016 at 05:31.

  9. #189

    Default Re: Converting Civilization3 unit animations

    Here is some units I want to request, left to right:


    German Front Rank Swordsman 16th C,
    The best sword&shield unit model I have found.

    Italian Pikeman 16th C, Spanish Pikeman 17th C, German Pikeman 17th C
    There names suggest there uses.


    What do you think of them?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by zweihander; 03-10-2016 at 10:45.

  10. #190
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    The mod needs more pikemen models so I am positive.

    Sadly we cannot afford going into specialised animations every time, but this will certainly add a lot of variety.

  11. #191

    Default Re: Converting Civilization3 unit animations

    Love those pikemen models. Lack of good pikemen always hurt the immersion with PMTW. After all, the period is all about the pike (and musket). Like Ceg says, the variety will be great.

  12. #192
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    Here is some units I want to request, left to right:


    German Front Rank Swordsman 16th C,
    The best sword&shield unit model I have found.

    Italian Pikeman 16th C, Spanish Pikeman 17th C, German Pikeman 17th C
    There names suggest there uses.


    What do you think of them?
    Have you received any files from Imperator? Perhaps it will take him more time to find those.

  13. #193

    Default Re: Converting Civilization3 unit animations

    No. I think he hasn't recive my PM yet, he doesn't go on CFC frequently.

    And do you have the part 3 of units to list?

  14. #194
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Sorry, very busy weekend, but I think I have all units I need. Or at least almost all of them.

    Here it goes.

    Scots I

    Very old set, so I am not sure if he has anything left... But those units are very useful.

    Highland Fusilier, Highland Musketeer, Highland Pikeman

    Only one of those musketeer units is necessary, but you could ask for both. I hope that it can be used for Highlanders with a shield, do you think it is possible?

    Name:  Highland Musketeer.gif
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    Name:  Highland Fusilier.gif
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    Name:  Highland Pikeman.gif
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    Dutch Units I

    Dutch Artillery 16 C, Dutch Dragoon 17 C., Dutch Musketeer 17 C, Dutch Reiter 16 C

    XVIth century artillery could be useful, but is no priority.

    The dragon - dismounting animation is completely useless, but dismounted and firing is very good. So is the mounted Dragoon's animations. This way we would have at least three western dragoon animations for use for several factions.

    The musketeer - great for variety.

    The reiter - because we need more and the horse is different than other mounts.

    Click image for larger version. 

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    Click image for larger version. 

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    Click image for larger version. 

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    Click image for larger version. 

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ID:	17778
    Last edited by cegorach; 03-14-2016 at 21:29.

  15. #195
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    I'll use more posts because sometimes there are problems with too many GIFs and their presence is very useful.


    French Units 4

    French Front Rank Swordsman 16th C

    I am not sure how many Poser files can be acquired. This is just in case. But an animation for western style infantry with a pistol is a must have in the game.

    Click image for larger version. 

Name:	French Front Rank Swordsman 16th C.gif 
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    European Wars Part I

    French Artillery 17th C, French Line Cavalry 17th C, French Musketeer Garde

    All useful, the Guard Musketeer is only for France, but the unit is so iconic for this period it would be a sin not to have it - if we can.


    Name:  French Line Cavalry 17th C.gif
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    Name:  French Artillery 17th C.gif
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    Name:  French Musketeer Garde.gif
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    Last edited by cegorach; 03-14-2016 at 21:39.

  16. #196
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Danish Units II 2

    Danish Caliverman 16th C


    Alternative animation useful for various light infantry units.

    Click image for larger version. 

Name:	Danish Caliverman 16th C.gif 
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    Swedish1

    Livonian Reiter 16th C

    Not many rider & horse animations are necessary, but this one could give us more variety in the XVIth century where very few are in use.

    Click image for larger version. 

Name:	Livonian Reiter 16th C.gif 
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    Swedish4

    Swedish Musketeer 17th C

    A musketeer in a grey uniform - will be useful because not all models should use faction specific uniforms.

    Click image for larger version. 

Name:	Swedish Musketeer 17th C.gif 
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ID:	17786
    Last edited by cegorach; 03-14-2016 at 21:48.

  17. #197
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Russia 1

    Russian Archer HM

    No fight animation, but I need one animation for mounted infantry - it will ride a horse when fighting.

    Click image for larger version. 

Name:	Russian Archer HM.gif 
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    Russia 3

    Russian Arquebusier 16th C, Russian Caliverman 16th C

    Only one is necessary, but it is nice to have a choice. A handgunner in chainmail useful for Russia, Georgia, Circassia, so pretty important.

    Good I found those, because they have fight animations.

    Click image for larger version. 

Name:	Russian Caliverman 16th C.gif 
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    Click image for larger version. 

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    Russia 6

    Russian Front Rank Swordsman 17th C, Russian Feudal Archer 16th C

    First very useful, second just like above - for mounted infantry.

    Click image for larger version. 

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    Click image for larger version. 

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    Russia 8

    Russian Oprichnik Light Cavalry 16th C

    Great for Oprychnyki, but useful for mounted infantry because it has a mount and a rider in the same animation.

    Click image for larger version. 

Name:	Russian Oprichnik Light Cavalry 16th C.gif 
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ID:	17792

  18. #198
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    All right I believe it ends the list.

    I hope it will cover all or almost all needs. Now let's hope at least some can be found.

    If not those GIFs are there to show what I am looking for.


    What the list is lacking is Gallowglass animations and black-skinned handgunners with fight animations.

    Second hopefully can be made from different animations.

    @zweihander, @Stazi if you have any ideas please post them in a way which allows reviewing the animations - I think it can save a lot of time.

  19. #199

    Default Re: Converting Civilization3 unit animations

    @cegorach @Stazi

    Some questions and suggestions:

    Quote Originally Posted by cegorach View Post
    Russian Arquebusier 16th C, Russian Caliverman 16th C

    Only one is necessary, but it is nice to have a choice. A handgunner in chainmail useful for Russia, Georgia, Circassia, so pretty important.

    Good I found those, because they have fight animations.

    Click image for larger version. 

Name:	Russian Caliverman 16th C.gif 
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ID:	17788

    Click image for larger version. 

Name:	Russian Arquebusier 16th C.gif 
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ID:	17789
    I prefer and 2nd one.


    -----------------------------------------------

    Quote Originally Posted by cegorach View Post
    French Units 4

    French Front Rank Swordsman 16th C

    I am not sure how many Poser files can be acquired. This is just in case. But an animation for western style infantry with a pistol is a must have in the game.
    I think the German Front Rank Swordsman 16th C from this pack is better than the French one. What do you think of it?



    -------------------------------------------------------

    Quote Originally Posted by cegorach View Post
    All useful, the Guard Musketeer is only for France, but the unit is so iconic for this period it would be a sin not to have it - if we can.
    Name:  French Musketeer Garde.gif
Views: 448
Size:  187.6 KB
    I prefer the Musquetaire du Roi from this pack, what do you think of it?


    -------------------------------------------------------

    Quote Originally Posted by cegorach View Post
    Swedish Musketeer 17th C

    A musketeer in a grey uniform - will be useful because not all models should use faction specific uniforms.

    Click image for larger version. 

Name:	Swedish Musketeer 17th C.gif 
Views:	552 
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ID:	17786
    Do you mean we should keep it grey in game or give it faction colour?

    -------------------------------------------------------

    Do you like the Austrian Reiter 16th C from this pack, with a lighter colour armour and a closed helm?

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by zweihander; 03-15-2016 at 06:09.

  20. #200

    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by cegorach View Post
    Dutch Units I

    Dutch Musketeer 17 C

    The musketeer - great for variety.

    Click image for larger version. 

Name:	Dutch Musketeer 17 C.gif 
Views:	361 
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ID:	17778
    Is the Dutch Musketeer only for Neatherland or for various use? If it is for various I suggest the German Musketeer 17th C from here instead of the Dutch one.


    -----------------------------------------

    And I also suggest the Papal States Pikeman 17th C and Papal States Musketeer 17th C from here, give their uniform faction colour and use them as various late era Pikeman and Musketman.

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by zweihander; 03-15-2016 at 02:11.

  21. #201

    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by cegorach View Post


    What the list is lacking is Gallowglass animations and black-skinned handgunners with fight animations.
    Here is a gallowglass made by Balam-Agab, or we can just use the unit animation of doppelsoldner.
    Last edited by zweihander; 03-15-2016 at 10:23.

  22. #202
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post


    I think the German Front Rank Swordsman 16th C from this pack is better than the French one. What do you think of it?
    Looks good to me. If it has pistol animations it would be acceptable.



    I prefer the Musquetaire du Roi from this pack, what do you think of it?
    You are right, the pack is newer so possibly easier to find Poser files.



    Do you mean we should keep it grey in game or give it faction colour?
    I'd like to have him in grey, possibly with a small detail in a faction specific colour - it would be nice to have a grey musketeer and a detail such as a scarf or a feather would be enough to make him look different.



    Do you like the Austrian Reiter 16th C from this pack, with a lighter colour armour and a closed helm?

    [/QUOTE]

    If we find space. We have a black horse thanks to LOTR animations so when choosing horse & man animations I am trying to find something different - not brown, black or grey.

    Quote Originally Posted by zweihander View Post
    Is the Dutch Musketeer only for Neatherland or for various use? If it is for various I suggest the German Musketeer 17th C from here instead of the Dutch one.
    I'd like to have the Dutch one, but the German can be used as well. We will see how much space is left after all this, and which files are possible to find.


    And I also suggest the Papal States Pikeman 17th C and Papal States Musketeer 17th C from here, give their uniform faction colour and use them as various late era Pikeman and Musketman.

    Yes, it is very good and can replace current PMTW pikeman/musketeer animation with a hat.

    Quote Originally Posted by zweihander View Post
    Here is a gallowglass made by Balam-Agab, or we can just use the unit animation of doppelsoldner.
    If he provides the files that would be great.

  23. #203
    Member Member dimitrios the samian's Avatar
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    Default Re: Converting Civilization3 unit animations

    ...."not relevant"
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by dimitrios the samian; 07-20-2016 at 03:43.

  24. #204
    Member Member dimitrios the samian's Avatar
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    Default Re: Converting Civilization3 unit animations

    ...."not relevant"
    Last edited by dimitrios the samian; 07-20-2016 at 03:43.

  25. #205

    Default Re: Converting Civilization3 unit animations

    Hello Dimitrios! Sorry that I'm too busy these days that I have no time to reply your post.
    I just put the 12 frames in the correct place manually, but @Stazi had provide a tool here, you can have a try.

  26. #206
    Member Member dimitrios the samian's Avatar
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    Default Re: Converting Civilization3 unit animations

    Hello Zweihander
    Thanks for responding & its ok you did not answer in detail .
    I have decided its wiser I begin with our existing bifs & learn that first .
    But ! I say again what you are doing here on cegs mod is amazing ....
    Keep up the great work guys .
    cheers
    D

    Quote Originally Posted by zweihander View Post
    Hello Dimitrios! Sorry that I'm too busy these days that I have no time to reply your post.
    I just put the 12 frames in the correct place manually, but @Stazi had provide a tool here, you can have a try.

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