Feedback is always welcome, without it we're only able to respond to things we notice ourselves.
The root of the issue with phalanxes is something we left in place for them: the spear attribute. One of the big changes for 2.1b (and the testing patches) was replacing the spear attribute almost universally for light_spear - but phalanxes were left unchanged. One of the problems caused by the spear attribute was that rapid loss of cohesion, which is even more problematic in a phalanx than other formations.
In the upcoming 2.2, I've made that same replacement for phalanxes, and cohesion is improved as a result.
There have been quite a lot of CAI changes for 2.2, too many to list here. We've also fixed the unwitting issue with the money scripts that didn't fire.
Assassins; every faction is limited to 4 maximum; however, if they all choose to target the player, that doesn't really help much. Note assassins are most effective at sabotage to assist spies in causing revolts.
Changes to the Keltoi roster you're observing is because of a bug in M2TW: infantry with spears and swords never use their spears. Or only do at usually inconvenient or irrelevant moments - never to protect against cavalry charges, for example. So it was better to reflect the universal usage of the javelin in Celtic warfare.
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