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  1. #1
    Member Member Theris's Avatar
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    Apr 2016
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    Phoenix AZ (Winter) Grand Canyon North Rim (Summer)
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    Default Crusades New player Hotseat

    Hello everyone, Theris here, I'm looking to start a Crusades Hotseat campaign. While I'm not new to Medieval 2 Total War I have not done a Hotseat before, so I'm still new to this part of the game. Here are the basic rules for the game, which are subject to change.

    Rules
    1. You have 48 hours once you receive the save file to carry out your turn and pass it to the next player. (Extensions allowed for special circumstances)

    2. When you send the save please send a PM as well to let the next person in line know when it’s their turn.

    3. Each player is allowed only 1 fort in each of their provinces, and these forts can only be built by the Faction Leader and Heir. You cannot build a fort in an enemy Territory.

    4. Battles are to be led, not auto resolved.

    5. No Jihads

    6. All players are to start with a blank Diplomatic sheet, meaning that you will start with no Allies and no Enemies.

    7. Each player is allowed 1 Assassin and 3 Spies, they may have as many Priests, Merchants and Diplomats as they can produce.

    8. Assassins are allowed any of their actions on any percent

    9. Players my not Initiate Diplomacy with the AI, if they are offered a deal they must choose either to accept it or reject it, no haggling.

    10. Alliances and Non-Aggression pacts may be made in public or in secret, public treaties must be sealed with a Diplomate, while private treaties are a simple agreement between players.

    11. Public treaties may be disbanded at any time, just be warned that other players may not trust you afterwards.

    12. Armies are not allowed to wait inside a navy at port.

    13. A Navy may not sneak out of a blockaded port, the must lift the blockade.
    Banned Exploits
    1. Merchant Fort

    2. Agent squashing

    3. Movement bug of any kind. However, sending your general to attack a settlement then bringing the rest of the army is allowed.

    4. Recruitment pool increasing

    5. Attacking ships inside a port

    6. Pushing enemy agents with your own agents. You can push them with your armies

    Players:
    Kingdom of Jerusalem - OPEN
    Principality of Antioch - Theris
    Egypt - OPEN
    Turks - Nightbringer
    The Byzantine Empire - Myth
    Last edited by Theris; 05-04-2016 at 20:29. Reason: Faction chosen

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