Thats great a more concise install was needed, thanks.
Thats great a more concise install was needed, thanks.
That was unexpected but very welcome news!
ξυνòς 'Evυáλιoς κaí τε κτανéoντα κατéκτα
Alike to all is the War God, and him who would kill he kills. (Il. 18.309)
Going to give this mod a go on Alex! Can I ask what are the major changes to the unit EDU?
Also what changes have been mde to Roman recruitment? I noticed that I can only recruite hastati, principies + Triarii in Rome.
Thanks for any feedback
Last edited by Conan; 06-06-2016 at 15:02.
Nice to hear. I just finished my first ever campaign in this mod, as Carthage. I have to say I'm pretty stormblown by the experience and for the most part have nothing but excellent impressions. Can't really understand why reviewers have said over the course of time that the mod has a steep learning curve, because it's pretty much rtw with an important choice in the building chain (government). Just two things I didn't like:
1. I got no victory screen :(. I occupied all the cities the advisor said I needed to occupy plus I occupied the ones that were labeled as "raiding targets", then I took Sidon and nothing happened. Hopefully this update addresses the issue.
2. Personally, I find it weird when I chase an enemy general across the entirety of Italy and after each crushing defeat he gains more command stars :/. Game felt kind of imbalanced with my own generals getting command very slowly and the AI spamming 10 star generals out of thin air. Makes the difficulty of the battles somewhat artificial, since levy units hold their ground against elites, inflict horrendous casualties and fight to the very last man against all the odds.
Dear B0Gia,
Thank you and your dedicated friends for doing this for the loyal community still playing EB 1.2! Although Windows is trying hard to kill the support for playing the RTW disc, there are still probably a lot of lurking players who will appreciate your efforts very much!
Some questions:
1. Can you be more specific about the new/updated reforms? Or are you deliberately teasing us?
2. Is it save game compatible? Probably not looking at all the changes..?
@Wooly mammoth
1. Did you activate the script each time before continuing your campaign? If you do, then maybe the victory conditions screen is outdated. To see the implemented victory conditions, click the "?" button, settlements which you should take are highlighted now. Maybe this update fixed these issues for you in the future?
2. Are you playing on Very Hard Battle difficulty? If so, make it medium to get a more realistic experience. The AI won't get any smarter in battle on VH, just buffed stats to your disadvantage to make it more challenging. The point about command stars probably has to do with the AI being boosted by the EB team to pose a challenge to you. As you are probably more tactically gifted than the AI, and smarter, this is the way for compensating for AI stupidity.
~Fluvius
Last edited by Fluvius Camillus; 06-24-2016 at 19:08.
Originally Posted by Equilibrius
Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
1xFrom Olaf the Great for my quote!
3x1x
<-- From Maion Maroneios for succesful campaigns!
5x2x
<-- From Aemilius Paulus for winning a contest!
1xFrom Mulceber!
Hey, thanks for the reply. On the topic of victory screen, yes, the script was activated. I triple checked everything so unless it's a bug (not that big of a deal anyway), maybe it has something to do with the fact that I had occupied the cities labeled as "raiding targets". Maybe I was supposed to conquer them, let them rebel and take them again if I wished, but without them going rebel it doesn't count as a raid. As for the battles, I was playing them on medium difficulty but it kind of felt like hard in vanilla. I switched to easy in the new romani campaign and now I can actually hold a line against waves of plebs without losing half the army. I like it better this way.
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