Okay, they can release French and East fronts as expansion packs, and then offer DLC for the expansion packs.![]()
Okay, they can release French and East fronts as expansion packs, and then offer DLC for the expansion packs.![]()
Vitiate Man.
History repeats the old conceits
The glib replies, the same defeats
Spoiler Alert, click show to read:
I'm not sure what you're trying to say.
My point was that back then you'd buy a game for, say, 50€ and a year later they would release an expansion/addon for 30€ that had a lot of new content, such as several new nations, units, a few new game mechanics, new maps and also a few new missions, campaigns and multiplayer modes in case of an RTS game. So in many cases the content seemed to justify the price more or less. My point was that a DLC that works in a similar case can be perfectly fine in my book, but a new character skin for 5€ is not. Mostly because a new character skin is maybe a day of work for one designer and an entire game for 50€ already pays for 100+ people working for a year or two on an entire game.
The relation is just off in the latter case.
![]()
![]()
"Topic is tired and needs a nap." - Tosa Inu
I'm thinking of Smugglers V recently, which had a DLC for the main game, a standalone "expansion", and a DLC for that expansion.
Vitiate Man.
History repeats the old conceits
The glib replies, the same defeats
Spoiler Alert, click show to read:
Bookmarks