In 560BC, Egypt was once again under a native dynasty, the 26th, based in the northern city of Sais. Militarily, the Egyptians were probably more conservative even than the Spartans, and by this era the army was looking decidedly dated.
This faction begins with two provinces - Upper and Lower Egypt. To the west lies Libya, to the east Nabatea and Coele Syria. Whilst the Babylonians currently hold Coele Syria as part of their empire, the other two provinces are rebel-held. Any Pharaoh worthy of the name will be looking to re-establish Egyptian control of all those lands lost by previous dynasties, because the Egyptian realm is but a shadow of its former imperial glory. Bringing once-subject peoples back under Egyptian suzerainty will help fill the ranks of the Pharaonic armies, too.
Temples raised to the old gods of Egypt perform a central role in the development and maintenance of the culture of the Two Lands, and should not be overlooked by the Pharaoh if he is to bring glory to his people.*
Troop Roster (starting provinces)
- Egyptian chariots (Royal)
- Slingers
- Nubian Archers
- Nubian Spearmen
- Nubian Guards
- Djamu (Egyptian militia)
- Pidatu (Egyptian archers)
- Nakhtu-aa (Egyptian heavy infantry - dismount gives them throwing spears, too)
- Egyptian Spearmen from HIGH era
Taking back previous Egyptian territory will extend the recruitment zone for Egyptian troops as well as allowing the recruitment of some foreign auxilliaries - within easy reach are Numidian Heavy Cavalry, Amazigh Cavalry, Aramaean Cameliers and Libyan Spearmen. Alas, the Egyptian navy is very poor, preferring to spend their time pootling up and down the Nile instead of fighting foreign warships on the high seas....
* The Egyptian temples have been overhauled since the original Ancient TW, and the new province resource system means they can finally be implemented in the way I had originally wanted to do
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