For the last few days I've been testing usability of 1024x1024 textures for units. The goal is to avoid the hardcoded limit of units' folders and place more units in one texture. It works flawlessly but they are some exceptions.
As we know, grid is always 256x256. When I put an original 512x512 unit texture into a new 1024x1024 (I was aiming for 4 units in one texture) I have to reduce the frames' rectangles by half. It makes a unit appear in game half of its original size. To counter this I tried to use SCALE parameter in unit_prod file. The problem is the max value of it is 225. Default value for cavalry units is 138. It means than even if we use the max 225 value a unit is still about 40% too small.............
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