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Thread: Ancient TW: GRAPHICS discussion

  1. #121
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    A little bit further along - correct palette this time, and with weapons added to the sagis:

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    Next job is to sort out the legionaries and some auxilliaries
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  2. #122

    Default Re: Ancient TW: GRAPHICS discussion

    Awesome work with the faction colors and weapon positions, the sword fits perfectly in their hands.

    Happy hallidays Macsen, Dimitrios and the whole org!

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  3. #123
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Got the basics done on the legionaries, just have a few twiddles left to finish off. I'm quite pleased with how the 1-2 attack animation with the shield then sword-thrust has worked out


    And in the process of all this, I've made a couple of weird discoveries related to placing units in the startpos file. Seems the game can be a bit picky about unit names. First off I tried to give the Populares a couple of units of First Cohort legionaries (Legionary2 in the unit_prod) with a valour bonus....

    ie MakeUnit ... Legionary2 160 1 (ie 160 men with 1 kill) >> killed the startpos - not available at main menu

    so I removed the valour boost:

    MakeUnit ... Legionary2 160 >> startpos loaded, but the unit came out as 2 men with valour 8!

    Aha! I thought - even though there's no space in the name, the engine interprets the "2" as a quantity of the basic Legionary unit, so I changed the name of the First Cohort to LegionaryB, instead:

    MakeUnit ... LegionaryB 160 >> killed the startpos again!

    The game works fine with these units, with the sole exception of putting them in the startpos. Any unit that goes in the startpos cannot have a name that begins with the whole name of another unit. I think I have the fix, but have yet to try it - basically I need to rename the basic legionary unit to LegionaryA, so that LegionaryB no longer contains the whole name of Legionary. I imagine when the startpos file is parsed, it stops as soon as it sees the first valid full name, then anything that comes after is assumed to be the number of men.

    EDIT: yep, works fine with LegionaryA, the Populares now get their two experienced units of First Cohort legionaries.

    Anyway, enough of that - here's a few screenies of the new legionaries in action:


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    Last edited by macsen rufus; 12-28-2016 at 23:28.
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  4. #124
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    More units are now working:

    Auxilia classica - with suitably nautical shields:

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    Briton and Gallic auxiliaries:

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    Next will be revised Samnite and Batavian auxiliaries, once I have the spear animation sorted.
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  5. #125
    Member Member Leith's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    What can I say? I am in awe of your superior modding skills, Mac. By the way the shields look great. Thank you for all the hard work. Cannot wait to check out the Samnites with their spears and hopefully new shields.

    P.S Thank you very much, YanBG for your great textures

  6. #126
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Thank you, Leith

    No need to wait for the Samnites, they're here:

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    They share the shield with the British auxiliaries, as they don't both appear in the same scenario.

    And for the refreshed Batavians, here they are trashing some Celtic swordsmen:

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    Indeed, YanBG's 3D modelling skills are a real boon for the ancient battlefield
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  7. #127

    Default Re: Ancient TW: GRAPHICS discussion

    These all look awesome, I better go back and read it all now :)

  8. #128
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Welcome Bob ,
    Its good too see new members acknowledging the great work done by Yan and Macsen on these Romans .
    Stay awhile and enjoy , much more coming in the future .
    Cheers
    Last edited by dimitrios the samian; 03-17-2017 at 05:41.

  9. #129
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    OK, so it's been a couple of years since this thread was last dusted off and aired, but I thought it was time for a quick update after spending so long in Westeros.

    So allow me to present our new animation, courtesy of @dimitrios the samian : here are two units of the new Arab swordsmen slugging it out for Palmyra and Nabatea.

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    I still have some work to do on weapon and shield coordinates, and then I can move on to the archers, spearmen and skirmishers
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  10. #130

    Default Re: Ancient TW: GRAPHICS discussion

    These look awesome! Nice work @dimitrios the samian

  11. #131
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    thanks guys ......
    more to follow .....
    Eventually this bif will be ported over into a 640 & i will add in a Slinger & Armoured Heavier type also
    Last edited by dimitrios the samian; 02-28-2019 at 11:36.

  12. #132
    Member Member Leith's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Congrats, DTS, on such marvelous units! I wonder how many bifs you are planning to offer us. (the more, the better, of course)

  13. #133
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    OK, I'm totally confuzzled now...

    The Arab swordsmen work fine, but the archers drawn from the same BIF, using the same actions and same weapon, cause a CTD when they are walking across the battle map. Absolutely no clue why.... almost anything possible can be ruled out. It would be one thing if it CTD'd at the very start of the battle, but they are fine for a few minutes, then suddenly it's gone. With no special event or action being seen. So far they've not managed to walk far enough before the CTD to engage the enemy, so the only action which hasn't been tried out is the shooting. So it can't be that.... or anything else.... but it's SOMETHING! AAAAGH
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  14. #134

    Default Re: Ancient TW: GRAPHICS discussion

    Try with different bif but same data action?

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  15. #135
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    yes try Yans suggestion ....
    I really hope you find teglitch macsen , seems like its a first

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  16. #136
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    I've now thought of a couple more combinations of things I haven't tried, so I'll tackle them again tmrw. Currently I have it filed under 'just cos it's impossible, don't mean it can't happen'


    ETA:



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    Not sure what exactly was wrong, but it was something in the unit prod that only happened when the archers were under the player's control, but NOT under AI control....

    Anyway, I can move on to the next unit now...
    Last edited by macsen rufus; 02-01-2019 at 15:48.
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  17. #137
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    ... and the next unit is:

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    Arab spearmen (working fine )
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  18. #138
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Wow !!!
    they look so dam good

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  19. #139
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    The Re-Modelled Slinger Animation !!

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    I have two totally New Hellenic to show soon .
    Last edited by dimitrios the samian; 02-18-2019 at 11:25.

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  20. #140
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Thracian done ! ...

    I delayed him on purpose because i wanted to release my first 640 Bif .
    So i added a Thracian Hoplite .
    640 Bifs are the way forward , there is even room on the above for a Slinger ( 4xFiring & 4xStanding )
    I have all the rectangles co-ords pixel perfect also .
    PM me mac & i will arrange visa's for these blokes .


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    Last edited by dimitrios the samian; 02-28-2019 at 11:29.

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  21. #141
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    .... 512 Combo Bifs ....
    The 1st of many ...
    .


    Here you go macsen , i combined the two Ptolemaic Pikeman into one 512 Bif ..... so we have a spare folder for the above Thracians .
    I noticed our HTW Pikeman have the exact same animation for run & charge so by removing those along with 2 each of the dying triangles , we have enough room for their shields & spears .
    I used the original Hellenic as the start point & erased the no longer required frames ( hence the spaces ) & added in the Nubians .
    All rectangle co-ords done & pixel perfect .
    I'll ship these Pikeman out with the Thracians real soon .
    cheers


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    Last edited by dimitrios the samian; 03-04-2019 at 07:46.

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