Results 1 to 13 of 13

Thread: Battle Map graphics problem

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member DEB8's Avatar
    Join Date
    Dec 2008
    Location
    Near Bristol England
    Posts
    322

    Question Battle Map graphics problem

    I have installed the original STW ( 1.12 ) and STW - Warlord Edition ( 1.02 ) onto my new Laptop.

    The laptop has Windows 7 Professional ( 64 Bit ) and INTEL HD Graphics with 4.00 GB ( 3.83 GB usable ) RAM.

    It all works fine, except for some of the in battle graphics...

    a) Some trees are not showing correctly ( especially when troops are near / in them ). Their individual tree graphic appears on a rectangle, and the non tree part of the rectangle obscures the scenery ( trees ) / troops behind it.

    b) Dead solders sometimes disappear and reappear dependent on the camera angle / range.
    [ Live ones may be doing the same , but I have not noticed this yet ! ]

    Any idea's as to how I can fix this ?

    Thanks.

  2. #2
    Member Member DEB8's Avatar
    Join Date
    Dec 2008
    Location
    Near Bristol England
    Posts
    322

    Default Re: Battle Map graphics problem

    Quote Originally Posted by ghostofxmaspast View Post
    It would seem that you have not allocated enough shared memory to the graphics adapter. You will need to configure this in the BIOS or UEFI. It's possibly the root of all your problems...

    Definitely the boxes around trees and dead bodies disappearing was an age old problem and usually related to older graphics hardware with insufficient RAM.



    If you don't allocate enough memory, the problems will continue. Ensure that about 128MB of RAM is allocated.
    Quote Originally Posted by DEB8 View Post
    Interesting.

    Thanks.

    [ NB : You have posted your reply against the wrong thread... but thanks all the same. ]
    Quote Originally Posted by DEB8 View Post
    Apologies for the delay re this request ; but just how do I adjust the RAM memory allocation here ?

    Thanks in advance for any help...
    Information re-posted here ( against the correct thread )!!
    Last edited by DEB8; 08-30-2017 at 23:40.

  3. #3
    Member Member DEB8's Avatar
    Join Date
    Dec 2008
    Location
    Near Bristol England
    Posts
    322

    Default Re: Battle Map graphics problem

    I have looked into adjusting the RAM that the game/s use, but the only thing that I can trace that is adjustable in this respect is the O/S's Paging File.

    My O/S would only allow a revised minimum of 200 MB here and also insisted on a maximum figure. I used 256 MB for both and also tried 5886 MB ( O/S recommended figure ) for both, but ( alas ) to no avail...

    [ In fact things got worse, as some live figure sprites were disappearing too ( depending on the closeness / angle of the camera. ]

    HELP !!!

    [I.E. How do I configure this in the BIOS or UEFI ??? ]
    Last edited by DEB8; 08-30-2017 at 23:57.

  4. #4
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default Re: Battle Map graphics problem

    I assume you've been here:

    http://www.twcenter.net/forums/forum...on-amp-Support

    If not you should. There's plenty of links to follow, as well as helpful advice. Not sure if you'll find anything useful, but the rollback of KB3086255 Windows update got Shoggy working again after I rid my computer of that crap....
    High Plains Drifter

  5. #5
    Member Member DEB8's Avatar
    Join Date
    Dec 2008
    Location
    Near Bristol England
    Posts
    322

    Default Re: Battle Map graphics problem

    Link information viewed today ; but none of it is relevant to either my noted graphics problem or how to increase the RAM my Video card allocates to STW....

  6. #6
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default Re: Battle Map graphics problem

    Try this:

    http://smallbusiness.chron.com/chang...ard-58676.html

    Or this:

    http://www.tomshardware.com/answers/...plication.html

    According to the "Best Answer" posted in this link, a 32-bit program can utilize RAM to a maximum of 2 gigs no matter how much you have installed on your motherboard. And bear in mind there's a difference between VRAM (the amount of onboard memory on the vid card) and system RAM.

    http://www.tomshardware.com/forum/67...ram-allocation

    I don't really know how much memory Shoggie requires, but I have the original release disc and ran it on my "back-in-the-day" Win98 rig just fine. That rig had only a small fraction of both VRAM and system RAM available on my current rig, so I don't think this problem is memory related as far as what's available, but maybe what gets allocated to Shoggie come game time
    High Plains Drifter

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO