Results 1 to 14 of 14

Thread: Help about modding programation MTW-VI

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Help about modding programation MTW-VI

    I putted:

    //========================================

    PortraitsOverride:: FN_12 "muslim" *In LATE.TXT

    //========================================

    and put my image:
    campmap/portraits/muslim/misc/misc02.tga

    and finally in Famous King:
    6, 2, 4, 3, 3, 4, 1, fearsome2

    and next game dont load and dont open, i had to use Task Manager for close the app. What is wrong?
    Last edited by Sultan_Suleyman; 08-07-2016 at 06:18.

  2. #2
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
    Join Date
    Dec 2004
    Location
    Ratae Corieltauvorum
    Posts
    2,481

    Default Re: Help about modding programation MTW-VI

    Hi Sultan,



    There's some differences between the mediaeval era and Viking era startpos files, and the way factions are labelled. In the med eras, they are named, in the Viking era they are numbered. I always use the 'Viking' system, because it's so much easier to work with FN_01, etc and ID_LANREG_01, etc, than try to remember what all the names are changed to in the mod

    I'm not sure if the 'portrait override' works in mediaeval eras, so there are TWO things to try:

    First change FN_12 to FN_TURKISH - the reference to FN_12 in the LATE.txt will almost certainly kill the game

    If that doesn't solve the problem, just delete that whole line, as the Turks will default to the Muslim folders anyway

    EDIT TO ADD: Deleting the whole line is the way to go - it is unneeded.

    One other thing: it looks like you've altered the famous king entry for the first in the list - this would be the king who starts in EARLY. In late, the startpos gives:

    SetStartLeader:: FN_TURKISH 2 8 1 4 0 3 0 3 2 1
    So it would be famous king 2 (ie 3rd in the list) that needs to be changed:

    FAMOUS_KINGS:: FN_TURKISH 7
    //name no. c d p a portrait vnv
    6, 1, 2, 5, 4, 3, -1, educated1
    7, 1, 2, 5, 4, 3, -1, educated1
    0, 1, 3, 5, 4, 3, 1, fearsome1
    2, 1, 3, 5, 4, 3, -1, lawman1
    4, 1, 3, 5, 4, 3, -1, lawman1
    2, 2, 3, 5, 4, 3, -1, attacker2
    4, 2, 3, 5, 4, 3, -1, fearsome2
    because that is the entry that points to Osman (name 0) the First, who starts in Late.


    And, once again, Sultan, your question has pointed me to another mistake I'd been making myself, so thanks for the question
    Last edited by macsen rufus; 08-07-2016 at 12:15.
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

    Member thankful for this post:



  3. #3
    Member Member dimitrios the samian's Avatar
    Join Date
    Feb 2004
    Location
    Hellas Down Under
    Posts
    615

    Default Re: Help about modding programation MTW-VI

    Macsen ... your dropping more nuggets mate
    Sultan , your a lucky man .
    Edit your post to read , Potraits & Naming Kings & Generals .

    Member thankful for this post:



  4. #4
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
    Join Date
    Dec 2004
    Location
    Ratae Corieltauvorum
    Posts
    2,481

    Default Re: Help about modding programation MTW-VI

    I tested it to prove to myself I was right:

    Click image for larger version. 

Name:	Osman-of-Arc.jpg 
Views:	263 
Size:	69.3 KB 
ID:	18776

    For some reason it doesn't alter the pic on the faction select menu, but it works in-game, anyway.
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

    Member thankful for this post:



  5. #5

    Default Re: Help about modding programation MTW-VI

    YOU ARE A GENIUS BRO!!! Many thanks, it work!!! dont appear in menu select but appear in campaign!! im so happy, many thanks and long live

  6. #6

    Default Re: Help about modding programation MTW-VI

    I have a new question... Why stats King from campaign doesnt match with stats King from Default_Heroes.txt; for example, in campaign my Prince Edward become King Edward I (c:2 d:2 p:0 a:3) and Edward I in Default_Heroes.txt have stats (c:5 d:4 p:3 a:5), i dont understand, only his portrait match.

  7. #7
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
    Join Date
    Dec 2004
    Location
    Ratae Corieltauvorum
    Posts
    2,481

    Default Re: Help about modding programation MTW-VI

    Hi Suleyman and Yan,

    I believe that side of 'famous kings' is broken somehow. I often find my famous kings don't pick up their stats or vices/virtues from the heroes.txt. The only one that is reliable is the starting king. However, they do SOMETIMES get the right details. As to why, I still don't know - it could just be pure coincidence.

    There is also the fact that princes get their own VnVs before taking the throne. It's possible, I imagine, to set a famous king to be an 'attacker2' in the heroes.txt, but if he's had an eventful time of being a prince first, he might have already become an 'attacker3'. Hero generals work out fine, it's just the kings that are a pain in the neck. There are so many variables, it's difficult to pin down exactly.
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

    Member thankful for this post:



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO