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  1. #1

    Default How do you assemble bmp sprite sheets?

    Not sure if i had to continue in my previous topic... But i want to hear the graphic modders methods for building a bmp from many unit frames(not the actual bif making). UM_LoTR doesn't seem to do that, or i just skipped some of the documentation

    I tried TexturePacker and if i use png frames it will crop them(otherwise in bmp they won't be placed together) and then in Photoshop i could convert them to MTW's 256 color palette. The trial version puts a watermark on some but there is another free program i could try:
    Click image for larger version. 

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    This is a test version with only standing frames, i could have put the weapons and shields at the bottom too. But in the best case it's still making 12 bmps separately

  2. #2
    Member Member dimitrios the samian's Avatar
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    Default Re: How do you assemble bmp sprite sheets?

    Good question Yan .
    In all my years here it has never been revealed .
    A thread some time ago revealed part of the puzzle .
    I will send you a link .
    ......
    but , from my self taught ideas .
    You need to use ReadBif but im not exactly sure how , click under Special & Extra & have a look , "load anime rectangle"
    ........... I think stazi & zwei know the procedure as they ported in a new model recently .

    One method you can try is , clear up 12 bmp's , divide the bmp set the co-ordinates manually using white lines & begin pasting in the individual figures .
    Will take lots of time , but until we unlock the secrets of BifReader ......... we can only try & ask & never give up

  3. #3

    Default Re: How do you assemble bmp sprite sheets?

    You got me interested about that link, please send.

  4. #4
    Member Member dimitrios the samian's Avatar
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    Default Re: How do you assemble bmp sprite sheets?

    OK , Did a bit of searching & reading ..... bingo !!
    Its Readbif 23C that loads the animations into the rectangles .
    I only seen it today for the first time as I have been using 22b for almost 2 months now since I started .
    Anyway , it seems that I have been moving along , learning from my errors & it was nice to read this little nugget of info below .


    Click image for larger version. 

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    I'm beginning too understand how shields & weapons are positioned & will make major changes in the coming years to many of the bifs !
    Last edited by dimitrios the samian; 08-05-2016 at 09:55.

  5. #5

    Default Re: How do you assemble bmp sprite sheets?

    Finally i made the custom skin fully playable. Some of the green wasn't converting to player color in game, but now i used the BOWMAN's palette and it worked(i keep the original png plates), some green pixels always become transparent though.

    Here are screenshots of a new Byzantine spearman in battle and preview_icon. Feedback would be appreciated!

    Last edited by YanBG; 08-10-2016 at 11:41.

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  6. #6
    Member Member dimitrios the samian's Avatar
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    Default Re: How do you assemble bmp sprite sheets?


    wow !! quick work
    It Looks great Yan ....
    Im sure more troops like this one will be welcomed with open arms !
    Don't stop here .
    cheers

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