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Thread: Expanded Content Mod[adds new units and graphics]

  1. #91

    Default Re: Expanded Content Mod[adds new units and graphics]

    I've sent a message for collaboration to a person you might know ;)

    So it'll probably be quiet here until i get a response. I'm working on unrelated projects too.

  2. #92
    Member Member Leith's Avatar
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    Default Re: Expanded Content Mod[adds new units and graphics]

    That's good to know, YanBG. I wish I could help but right now we only get 2 hours of electricity per day. Things are pretty bad, and I have been struggling with my own mod. Hope that "person" agrees to help.

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  3. #93

    Default Re: Expanded Content Mod[adds new units and graphics]

    Sorry to hear that Leith. Hope you are safe atleast!

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  4. #94
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Expanded Content Mod[adds new units and graphics]

    Quote Originally Posted by YanBG View Post
    Both or i could copy the graphics from the vanilla ones. Also the black pixels on icons from BifReader are still an issue.
    I could give that a go if you have some idea of the type/style of shields and weapons needed, and I can easily run some through the ReadBIF coordinates system. As for black spots, I've never seen them on the actual sprites, only icons...
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

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    Ancient TW2: Eastern Empires is under development again

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  5. #95

    Default Re: Expanded Content Mod[adds new units and graphics]

    Yes i meant the unit icons(for buildings might go with purpgrab). Do you add beige background to yours?

    Your skils are probably better used for that actually.

    I'll wait a bit more for feedback until i make final renders of all units and animations.
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    Last edited by YanBG; 02-24-2019 at 16:23.

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  6. #96
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Expanded Content Mod[adds new units and graphics]

    I'll give those two a try - the LBMs shouldn't be any trouble, but it will need ReadBIF for the reviewpanel icons - might require some fine surgery, but I'll see what I can do.
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Ancient TW2: Eastern Empires is under development again

    Featuring: Rise of Persia, Alexander's Conquests, Wars of the Diadochi

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  7. #97

    Default Re: Expanded Content Mod[adds new units and graphics]

    They didn't look good when i last tried them with ReadBif. Someone needs to make us a new version

  8. #98
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Expanded Content Mod[adds new units and graphics]

    How do these look?

    Click image for larger version. 

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    (just substituted them into my current XL campaign for a trial... )

    unit_icons.zip
    Last edited by macsen rufus; 03-01-2019 at 13:38.
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Ancient TW2: Eastern Empires is under development again

    Featuring: Rise of Persia, Alexander's Conquests, Wars of the Diadochi

    Members thankful for this post (2):



  9. #99

    Default Re: Expanded Content Mod[adds new units and graphics]

    Awesome work! They seem a bit blurred, i'll reduce the anti-aliasing when rendering next.

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