What do we want to talk about? If there is something we want discuss, we need to start a thread. Or we need to find a new thread and join in the discussion - especially if it was started by an new patron and definitely if they are new to the TW games. We need to engage them and draw upon our experiences to help them. Their excitement with discovering a new game might just re-ignite our passion for it as well. We all want to talk TW like in the good old days, but we seem to have stopped making the effort to do so. Discussions just don't happen. We have to contribute, because in the beginning, that is why the Org was so good. We had exceptional, in-depth and lively discussions. The Org didn't write articles, have contests (or not many), or other such manufactured content. The Org's content was from us, the patrons. Be it inter-clan banter, strategy and tactical discussions, game mechanics analysis, AARs, guides and mods, we the patrons did it for the love of the games.
Of course, back then, things were simple in that there were only a couple of TW games and we were intensely focused on those games. Today we have about 10 TW games covering a variety to eras that may or may not be our personal cup of tea. Add to that an evolution/revolution of the TW game systems which not all of us have been fond of. This leaves us with a huge index (had to mention that) and a shrinking patron-base that is further diluted by such a broad spectrum of games. Such is our current predicament.
I've already ventured into the realm of tl;dr so I'll wrap it up. The Org staff can do some things with tools at our disposal. However, the Org staff did not make the Org great. The patrons made the Org great. So, are we up for the challenge to begin the climb back to our former glory? Um, that is, after the index gets fixed, of course.![]()
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